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  1. #51
    Player
    Aaron_T's Avatar
    Join Date
    Oct 2013
    Location
    Wooster, OH
    Posts
    394
    Character
    Aaron Tee
    World
    Faerie
    Main Class
    Marauder Lv 50
    I would rather like the idea of large open world dungeons and encounters that the community would have to go through
    as individual worlds (or servers). Instead of making fights that are insanely hard, it would be nice if there were areas of the map
    that you could never get far in alone or even a full party but with several parties. It would also be nice if the rewards for these
    locations were extremely good as not to limit other players from experiencing the locations once the "hype" has gone away.
    Which seems to be a problem with a lot of scenarios in the game is that only so many people are doing certain content.
    You want to offer a reward to end game players that will ALWAYS be hot. Even if they may have completed such event or area before.

    And not mundane crap like that has been happening. Like... weekly grind fests, or 2% drop rates.
    (2)

  2. #52
    Player
    Avraym's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    841
    Character
    Avraym Kent
    World
    Tonberry
    Main Class
    Dark Knight Lv 77
    We've all see how challenging open world content is. It just gets zerged. The win's couldn't be more free.

    The only way to make them "challenging" is to add lots of unforgiving mechanics, but even so, just raise up and run back in.

    I agree they need to do more open world content that isn't so heinous (atma).

    But i don't think anything that's zergable will ever be much of a challenge in FFXIV.
    (0)

  3. #53
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    "Camping"

    Have you never done a Quest/Treasure Map/Leve in the open world? You can't claim or attack monsters that arent yours. Seriously - saying you don't want open world content because you don't want claim wars is ridiculous. They obviously have the ability to lock claims on targets to specified characters. Add to open world zones; put in objectives similar to Leves - you start at a GC NPC with 8~24 people (meaning as few as 8 and as many as 24) and you have to spend some FC points to begin your Operative Leve - kill the boss and you get FC points/loot and a new objective. It builds as you go and doesnt have a short/strict time limit.

    Be a bit more creative - or just stick your head in the sand and continue being happy running down one-way hallways littered with trash to a gimmicky boss fight you've fought before.
    (1)

  4. #54
    Player
    Gextiv's Avatar
    Join Date
    Jan 2014
    Posts
    318
    Character
    Ukaei Ukaei
    World
    Leviathan
    Main Class
    Gladiator Lv 52
    Open World...

    However: PS3 limitations.
    (0)
    PS3 limitations

  5. #55
    Player
    Meier's Avatar
    Join Date
    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    open world by far.
    (1)

  6. #56
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Mmm. I guess they could do it like Voidwatch in 11, it was open world content and you only had to pop the bosses with voidstones. You didn't need to farm these, you'd get one every earth day. There was rarely competition for spots to pop these. So it would make everyone happy.

    I'm all down for Open World. Instances only get boring after a while.
    (1)

  7. #57
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Deusteele View Post
    Going to cross post this from another thread since it's rather relevant.

    First you have to remember. Forum's by their nature are echo-chambers that tend to promote like-minded support. So be wary of posts agreeing with your topic.

    Second is that putting beef-gate monsters on mandatory leveling paths will do but nothing discourage new gamers from getting into the game due to artificially roadblocking progression. New players are forced to beg for assistance, to merely play the game, as the game grows beyond those area via expansions and general gameplay longevity. So many have answered, "put tomes/loot on these mobs". But this just encourages spawn camping, and all the sundry issues that come with that.

    But now even if the developers were to place tough mobs in the overworld, and put them out of the way, so as not to discourage players from continuing their adventures in Eorzea. What would be the reasoning behind this? Why would a player go to these places intentionally, repeatedly, and meaningfully?

    For Loot?
    For Tomes?
    For Crafting Material?

    Why couldn't they merely place these monsters within an instance and again prevent spawn camping issues?
    Instances are too organized and restrictive, in the instances due to specific battlefields, the bosses are highly scripted, the instanced content leaves no plance for improvisation, it's repetitive, every time you enter a dungeon you follow the same basics, enter> kill group A> Kill Group B>....Kill boss A> repeat> Claim a chest, an then you enter again to get more tomes, knowing you will have to do this 8 more times to buy your piece gear. You may like this system but i have a different point of view of this:
    Wake up> get to your job> boredom time> go home, and repeat 20 times to get your money.

    While farming in open world is more like hunting in real life, you go out there w/o knowing if you're going to get something or not, but it's exciting and even if you fail you'll come tomorrow because you want your prey.

    And lets not forget we are here giving feedback, i already said the areas should be for high lvl players only, not included as leveling path, non related to story quest, and of course, because we are asking for an option and not for an overall change in the game, this will not be mandatory for anyone, the same way relics, coil and crafting aren't mandatory.

    Edit:

    Forgot something, remember this will be an option, you'll still have instanced content so i don't think it'll be overcamped, the playerbase will be split between those who like instanced content, and those who like open world, in my case i would be doing both, but i can tell you something for sure, if this game does not implement open world content i'll be gone sooner or later, and i won't be the only one, more ppl will leave because it's a fact that some ppl to not say most, is getting bored of the repetitiveness and the lack of options to progress of this game.
    (4)
    Last edited by Renik; 06-16-2014 at 06:07 PM.

  8. #58
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Gextiv View Post
    Open World...

    However: PS3 limitations.
    Amazing how so many people conveniently forget 1.0's limitations. I played 1.0 and I'm glad that they reduced the system impact for 2.0. Really, it's not JUST the PS3 that was taken into consideration, but ALSO the average PC specs people would be playing under. As for open world vs. instance, I say both. Open world for content that needs alot of people and instances for dungeons. This would allow for servers to best handle both.
    (1)

  9. #59
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Even though this is my first MMO I too would like to see a bit more open world content. What I'd like to see is a maze that changes once per week - make it a separate zone but accessible to everyone. You would need atleast 6 light parties to complete with various level bosses ROAMING around it(no tether). Have 6 spots that all parties must reach to access the final boss - but the locations should change every day.

    Anyone could wander in but they would need to be in the location to get teleported to the final trial of the maze. The way to access the key locations would be varied, some would be jumping puzzles, some would be actual puzzles based on the lore, some would be plain and simple trash coridors some would require particular items to access etc... - and they should be mixed along with the rest - naturally the map would be obscured until you discover it all but as there would be dead ends and such you would still see obscured areas on it.

    Once you reach your designated areas the parties will need to sync up to activate whatever mechanism would port them having some random defensive mechanism activate - and they need to take it down. Once all 6 are down the parties get transported to the final trial of the maze(which again would be a random boss generally - I think there's enough bosses in the world/dungeons - as it is that this could be pretty varied - I could see titan here as well - maybe this could be some allagan machinery that can project virtual simulations of beasts from the players minds - this being a training ground or something).

    This would be a once per week challange so that everyone could take part in. Anyone entering the zone would be auto partied until a full light party is formed. Of course preformed would be without this limitaiton. I think light parties is what should be the main focus around this since there would be need to split up to discover all the locations, treasures and such. I don't think enrage timers would be needed here.

    Just my idea on how to add something open worldy(separate zone because I can't see this being fit anywhere else... and I would expect this to be the size of current Coeathas Central Highlands atleast). And yes you could have more than 6 light parties but 6 is the minimal. The game should detect if there are more and scale difficulty up.
    (2)

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