Quote Originally Posted by Kerberon View Post
The mobs would still need their speed doubled or more and to not have leashes anymore.
How about we bring back proper agro mechanics as well? As well as the means to lose said agro. Lose the scent monsters by running through the river, lose sight units by gaining enough of a lead "Make it impossible to sprint with agro and give monster the same base speed as players making lost agro come through tricky movements through the terrain or binding abillities" Sound monsters by either not moving once gaining enough ground (Make this distance shorter than sight, but the overall range of aggressive tracking larger than sight)

Blood agro: some Environmental hazards can cause damage and heaven help you if you tumble off a high cliff near some undead.

But we all know things like this probably wont be coming back due to the game being focused for allowing the lowest common denominator to be able to stumble around almost anything.