Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84

    Why are Paladins usually on stun duty? I'm confused.

    I levelled a paladin to 50 during open beta and into launch and one thing that's always annoyed me - the stun in on the global cooldown. It's always been an annoyance and something I just reluctantly accepted. I did the HM primals as the paladin stun tank and I had no issue with it since I hadn't done them before so a stun tank was a nice first try to see the encounter with out wiping the group.

    So I got my relic zenith and basically abandoned my paladin job because it was really boring and other issues that I wont go into. Recently in the last few weeks I decided to level a marauder since I have Monk, Bard and also WHM to 50. The first thing I noticed is that marauders have a stun and it's even better it's off the global cooldown. Now on my paladin if I want to stun any ability just to stop the adds/trash I have to wait until the global is done and with tight casts I miss it. On my marauder it matters not one bit since it's off the cooldown and I use it often, even for extra damage to save TP.

    I don't understand why paladins are asked to stun considering warriors have a far more useful stun that's off the global cooldown. No need to wait for the spell to cast just smash things and then stun when it's time. This is one of the best thing I like about warriors but at heart I'm a shield kind of guy.

    I did a quick search and it's been unsurprisingly been brought up before that the paladin stun should be off the global cooldown, why not. I'm never for homogenisation of classes but it's such a large quality of life improvement and an off GCD.

    So all that and I ask why a paladin, with an inferior stun, is usually on stun duty. I'm confused and seek your wisdom oh wise forum posters.
    (0)
    Last edited by Saccharin; 06-15-2014 at 11:31 AM. Reason: too long!

  2. #2
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    While Brutal Swing is oGCD, it's on a 20 second cooldown. You'd barely be hitting things you need to stun, like let's say Dreadknights in T5 or Eruptions in Ifrit HM or even the one add in Levi Ex. Because PLD's stun is on the GCD, it's actually the superior of the stuns because in those fights where you need to chain stun something, that 2.5 GCD makes a huge difference. If shield bash were to be taken off the GCD, it'd probably have the same cooldown as Brutal Swing, which means you'd be in the same situation as a WAR would in T5, Ifrit HM, Levi Ex, any Chimera, etc

    WAR can't chain stun in certain fights without the help of another Melee basically
    (15)
    Last edited by NintenPyjak64; 06-15-2014 at 11:47 AM.

  3. #3
    Player
    Kurai_Miu's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Amai Pan
    World
    Faerie
    Main Class
    Archer Lv 80
    It's for that exact reason PLD stun is on the GCD war stun has a 30 sec recast time. So for situations where mobs need to be stun locked PLD is by far more reliable. I have war and PLD at 50 have done all content but second coil on both things like the wave tooth on Levi ex or the dread knights on t5 having a PLD to stun lock it is very useful/needed can guarantee you if war was the stun tank for them ppl will die a 30 sec cd on dreadknights and the stunned player who is it's target will be one shotted, on Levi ex ppl will be running amok due to hysteria it just makes more sense to have PLD OT if stunlocking is needed
    (0)

  4. #4
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by NintenPyjak64 View Post
    While Brutal Swing is oGCD, it's on a 20 second cooldown. You'd barely be hitting things you need to stun, like let's say Dreadknights in T5 or Eruptions in Ifrit HM or even the one add in Levi Ex. Because PLD's stun is on the GCD, it's actually the superior of the stuns.

    WAR can't chain stun in certain fights without the help of another Melee basically
    So it is. been so long since I've paid attention to my pally abilities. I've never found the 20 sec cooldown to be an issue for levelling. I'd like parity with the stuns though, seems like a wasted role for a tank.
    (0)

  5. #5
    Player
    Ihzuna's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    12
    Character
    Ihzuna Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 60
    It's because it's on the GCD that PLD is normally asked to stun. Let's compare the two;
    Brutal Swing off gcd 20 sec recast, 5 sec initial stun, 100 potency.
    Shield Bash on GCD invokes the GCD (2.5sec), 6 sec initial stun, 110 potency.

    The bold and underlined part is the major factor, Shield Bash is simply up faster and generally if they are on stun duty they are off tanking anyway so as long as there are no adds it's just a small loss of dps to wait for a move you know is coming.
    (0)

  6. #6
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Just try running 2 warriors for turn 5 or leviathan. Fun times.
    (1)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by OPneedNerfs View Post
    Just try running 2 warriors for turn 5 or leviathan. Fun times.
    Beaten t5 with warrior solo tank. It's not that bad.
    (0)

  8. #8
    Player
    Delorean's Avatar
    Join Date
    Sep 2013
    Posts
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Probably because it has no cooldown and it requires a bit of foresight to actually 1 tank Ifrit/Chimera and get all of the stuns. Even though Brutal Swing is off GCD, casts like Eruption are still fairly quick and if you use an ability just as something like Voice of the Ram activates, you won't be able to interrupt it in time due to animation lock.

    For some people it's just easier to have a stunbot if a tank has not familiarized themselves with the patterns and timings of a boss' behaviors.
    (1)

  9. #9
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Alistaire View Post
    Beaten t5 with warrior solo tank. It's not that bad.
    Solo tank = 5 dps = u suck if dreads don't die fast.

    Note I specifically said 2 warriors.

    Then again, with echo and better gear available, even 4 dps without an OT would be fine.
    (3)
    Last edited by OPneedNerfs; 06-15-2014 at 03:32 PM.

  10. #10
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,158
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I prefer Brutal Swing over Shield Bash since because most abilites that require actual stunning are being casted in a pattern that usually takes longer than 20 seconds to be reused.
    Shield Bash is okay for quick chain interruption, but could leave you with your pants down when using that too often in short time due to immunity.

    Gotta pick your moments when you need to stun.
    (1)

Page 1 of 2 1 2 LastLast