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  1. #1
    Player
    rappa's Avatar
    Join Date
    Sep 2013
    Location
    Costa De Sol
    Posts
    515
    Character
    Pande Monium
    World
    Odin
    Main Class
    Alchemist Lv 60
    Wow is unbalanced because blizzard want that. The resillience and pvp have a problem because pvp and pve abilities are the same. If you change one of them, affect both playstyle.
    (0)

  2. #2
    Player
    Umbeliel's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    155
    Character
    Viola Cruxis
    World
    Excalibur
    Main Class
    Marauder Lv 80
    http://www.reddit.com/r/ffxiv/commen...ve_xv_summary/

    It was in the Live Letter. You're asking for a source on something that was JP only- much like all the other announcements from Live Letters that aren't put in the official Q&A, they are obviously hard to source. It's not unusual at all though and it's a little weird that you folk as a group are jumping up over missed questions in the official Q&A since that is a thing that happens in literally every letter.
    (0)
    Last edited by Umbeliel; 06-15-2014 at 06:57 AM.

  3. #3
    Player
    Rawkzor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    84
    Character
    Skye Stormsire
    World
    Balmung
    Main Class
    Marauder Lv 50
    Resilience was unbalanced because they balanced the game around PvE first, and then PvP. Some skills became too powerful with updates. Resilience originally did not reduce player damage taken, or damage over time. It reduced only the damage received by critical hits, and the chance to be critically hit. It had to be adjusted to reduce damage from damage over time effects at a later season.

    Morale is fine, and needs to be a part of PvP. If it's such a big problem, the amount of Morale on gear could be reduced slightly.
    (1)

  4. #4
    Player Edenlys's Avatar
    Join Date
    Jan 2014
    Posts
    312
    Character
    Luna Eden
    World
    Louisoix
    Main Class
    Arcanist Lv 70
    French GM confirme no morale in frontline content !!! And maybe ilvl sync will up from 80 to 90.
    (0)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Edenlys View Post
    And maybe ilvl sync will up from 80 to 90.
    Yay, then everyone can complain about people with Wolfram/Cashmere/etc. penta melds having an advantage!
    (0)

  6. #6
    Player
    Pibz's Avatar
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    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by Nalien View Post
    Yay, then everyone can complain about people with Wolfram/Cashmere/etc. penta melds having an advantage!
    How will it have any advantage OVER pvp gear, unless you consider accuracy an advantage in PvP lol.
    Also what makes you believe melds won't work in iLvL sync.....
    (0)
    Last edited by Pibz; 06-18-2014 at 09:15 PM. Reason: Fixed typo and made it obvious..

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Pibz View Post
    How will it have any advantage of pvp gear, unless you consider accuracy an advantage in PvP lol.
    Also what makes you believe melds won't work in iLvL sync.....
    That simply isn't true for every piece of gear, so stop pretending it is.

    Take any body gear for tanks; what would you rather wear, the Coil/Mythology/Soldiery/CT sets with Parry/Accuracy that people likely already have, or the Heavy Wolfram body which has Skill Speed and Determination by default, and can be melded with Critical Hit Rate?
    Dragoon can wear a Wolfram body with Skill Speed, Determination and Critical Hit Rate, or they can were the various other PvE gear which don't have all three.
    (1)

  8. #8
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Pibz View Post
    How will it have any advantage of pvp gear, unless you consider accuracy an advantage in PvP lol.
    Also what makes you believe melds won't work in iLvL sync.....
    stop lying, it is embarrassing.


    here is the pve ilvl 90 caster gear

    caster hat

    caster chest

    caster arm

    caster belt

    caster pants

    caster feet



    only ONE gear has acc. now i know this may not apply to all of the pve ilvl 90 gear, but for casters, ilvl 90 pve gear is better pvp, even when its penta meld
    (0)

  9. #9
    Player
    Pibz's Avatar
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    Aug 2013
    Posts
    350
    Character
    Cat Man
    World
    Omega
    Main Class
    Marauder Lv 30
    Quote Originally Posted by zulu_kulu View Post
    stop lying, it is embarrassing.

    snip
    only ONE gear has acc. now i know this may not apply to all of the pve ilvl 90 gear, but for casters, ilvl 90 pve gear is better pvp, even when its penta meld
    Quote Originally Posted by Nalien View Post
    That simply isn't true for every piece of gear, so stop pretending it is.

    Take any body gear for tanks; what would you rather wear, the Coil/Mythology/Soldiery/CT sets with Parry/Accuracy that people likely already have, or the Heavy Wolfram body which has Skill Speed and Determination by default, and can be melded with Critical Hit Rate?
    Dragoon can wear a Wolfram body with Skill Speed, Determination and Critical Hit Rate, or they can were the various other PvE gear which don't have all three.
    1. I am not lying rofl
    2. Is there anything prohibiting people from even getting crafted sets?
    3. And most important, so you could meld the 3rd offensive stat and maybe piety into that or some other silly crap like parry(ROFL to both) or again accuracy, how would that be an advantage vs the i90+ pvp gear pentamelded? Please elaborate.

    Also since when do all pve dungeon/tome gear have the same stats(like parry and accuracy for tanks)? In case you didn't know there are tanks who are actually going for i100+ offensive sets as opposed to maximizing parry. But that's besides the point.

    As of important note, what i said was what advantage does i90 crafted stuff have over pvp gear, which i typoed (wrote "of" instead "of" over, should be pretty easy to spot but oh well), not what advantage does i90 crafted pve gear has over i90 tome gear that's obvious -.-.

    Oh and as a final note please tell me, how having maybe +30 or something on a secondary stat is better than having +300 morale AND the +30 on a secondary stat as well and how it is even close to being the same advantage.

    They said "Hey we are making it so people can't do double the damage due to gear difference" and you are arguing that doesn't make sense because you can still hit for +100(as an example it's probably not even close to that) with crafted stuff.. such fair points, such logic.
    Because hey, if they are removing my ridiculous advantage (temporarily at best probably), let's just throw a tantrum and say that all gear customization should be remove too..
    (0)
    Last edited by Pibz; 06-18-2014 at 09:17 PM.

  10. #10
    Player
    Caly's Avatar
    Join Date
    May 2014
    Posts
    194
    Character
    Caly Mero
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Elmoria View Post
    Bonjour à tous,

    En effet, la statistique Moral ne sera pas prise en compte dans le Front.

    D’autre part, la synchronisation du niveau d’objet est toujours en cours d’ajustement et sera de 80 ou 90.

    Dès que j’obtiens plus de détails, je ne manquerai pas de les partager avec vous.
    From a french modo

    --> PVE Gear > PVP Gear in frontlines, because any "useless secondary" stat will be better than a "TOTALLY useless" morale stat.
    (0)

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