Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 67
  1. #1
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25

    first it was crafting and gathers, now it pvpers...

    how come SE loves to killing any form of player progression outside coil?

    rant mode


    in 2.3, if you havent noticed, FL will negate the morale stat on the PVP GEAR and will synced everyone to ilvl 80.morale will only work in wolves den.first off, wolves den will most certainly DoA when 2.3 hits.the wolves den is BARELY popular now, with its boring meta game of "kill healer = wins!". pvp gear cost for r30 and r40 is high as hell (SE said they arent buffing the pvp token for pvp. in fact, frontlines will HAVE THE EXACT SAME AMOUNT OF TOKENS AS WOLVES DEN: which 100 wolf marks per win....frontlines is said to be a 30 mins match.how does that make since?). best gear for FL will be CT gear, you know...PVE gear.

    /rant

    i am just amazed how out of touch SE is on pvp. first it was the 1 melee and 1 range restriction wolves den, then the nerfing to premade token points,next was allowing blatant abused of the premade queues to allow players gear up quickly, and now they just made pvp gear utterly useless in pvp.
    (6)

  2. #2
    Player
    Shinun's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Tri Edge
    World
    Marilith
    Main Class
    Viper Lv 100
    I am glad they did. No facerolling by wintraders now, honestly that's only reason I see that they did this.
    (18)

  3. #3
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Do you think the popularity of pvp would rise if morale and pvp gear made a huge skew in power from new players to pvp and old players to pvp. The reason why frontlines is limiting pvp to i80 at this point in time is to prevent discouragement from players who have not been able to obtain morale gear and those who have been able to.

    Think of it like this.

    new player i50 gear pvp against i100 with morale gear, how badly are they going to get defeated?

    I80 gear limit, how easy is it to obtain i80 gear, fairly easy, limit morale useage encourage more people to try out pvp. As pvp expands as it evolves the morale and gear boost can be used but for now in order to get a fair view of the balance of pvp you have to have some form of equal power level against opponents.

    Is there really any "skill" involved with an i100 morale boosted player beating up "newbie" no morale geared players, no there isn't. I feel like the only reason why people are makinga big deal out of this is because frontline is going to focus more on skill, everyone on equal ground and actually have to fight to win, they won't be able to rely on the morale gear they were spamming for in hopes of having a huge advantage over other players at the start of frontline and that's the way it should be. PVP should at least be fought on equal ground and until they find a way to base bouts on gear they are going to have to impose a limitation onto the usefulness of pvp gear.
    (17)

  4. #4
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Shinun View Post
    I am glad they did. No facerolling by wintraders now, honestly that's only reason I see that they did this.
    indeed, it is truly sad that this is how SE handle exploitative thing inside their game. i suppose i shouldnt be suprised, they killed crafting and gathering due to RMT and the same is happening to pvp due to wintraders. if this the route they are going, then why not remove the rank restriction from pvp and make all gear straight up vanity?

    edit actually laommi brought up a good point

    Quote Originally Posted by Laommi View Post
    Like really, where is it? I see no mention from SE about it, only people complaining about it? Did anyone on here actually try to look up things themselves and are just being gullible? Because I really can not for the life of me find any actual fact of Morale being of no effect in Frontlines.

    Edit: What I mean is, the only people who confirmed it are both linking to each other without any actual sources.
    1:
    http://forum.square-enix.com/ffxiv/t...=1#post2184617

    2:
    http://forum.square-enix.com/ffxiv/t...=1#post2184784
    i guess im overreacting...whcih is way better than the alternative. ignore this thread
    (1)
    Last edited by zulu_kulu; 06-14-2014 at 06:18 PM.

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Airget View Post
    The reason why frontlines is limiting pvp to i80 at this point in time is to prevent discouragement from players who have not been able to obtain morale gear and those who have been able to.
    I defiantly see where you're coming from, but for anything to have any staying power the players participating in it need goals and a sense of progression. Traditionally this is done via gear rewards, but if morale is out of the picture and your ilvl is capped at 80 then there won't be any real progression in Frontlines, even if you are unlocking new gear as you go.

    So without progression, people won't play it as much, and 24vs24vs24 will instead become a two hour queue for an 8vs8vs8
    (0)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i hope is true actually, the fact to add morale was an error, a pvp stats is always a pain. if people want to do pvp they need to invest a huge time for be able to survive a bit. that means all notion of... "skill" be... silly, since it's more your gears that will allows you to show skill or not.
    if you are a huge pvp player and did get the best pvp stuff... exept other player like you, you will simply roll on the other, because they are screw by them gears.

    i have never understand this need to make the best pvp player stronger by giving him a better stuff than the other. what the point? he is already the best... why make him more stronger than he need?

    ps: progression in pvp, the goal of the pvp it's fight the other, that the main goal, no? not get the shinies... well it's a plus when it a nice skin... but the main goal is still fight other no?
    (2)

  7. #7
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Yeah that whole thing about morale not being a factor in Frontline hasn't actually been confirmed officially, just part of a bad translation. Could you imagine the rage that would incite in PvPers that actually spend the time and sweat to do PvP right and battle through the ranks to actually get the new gear?

    Unless they're planning on making significant changes to the Wolves' Den, I don't really see this happening.
    (1)

  8. #8
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by silentwindfr View Post
    i have never understand this need to make the best pvp player stronger by giving him a better stuff than the other. what the point? he is already the best... why make him more stronger than he need?
    So long as you get equally powerful gear from PvP as PvE (and it is of similar difficulty to obtain) I can get behind this idea. If not a player will feel forced to do high end raids just to get well geared for PvP.


    Quote Originally Posted by wilentwindfr View Post
    ps: progression in pvp, the goal of the pvp it's fight the other, that the main goal, no? not get the shinies... well it's a plus when it a nice skin... but the main goal is still fight other no?
    Hopefully the idea is that you enjoy PvPing, yes. But imagine if the loot were taken out of raiding, how many people do you think would still participate? Most would probably do it once and never raid again. PvPing is a little different because its not scripted, but a sense of progression can still keep it fresh a lot longer, which is what gear provides (but there are other ways too).
    (2)
    Last edited by WellFooled; 06-15-2014 at 09:45 PM.
    A true paladin... will sheathe his sword.

  9. #9
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    They should make it equalized, no stat should matter and everyone has the same gear level, only separated by skill level.

    Most games offering equalized PvP tend to provide the best PvP experience.
    (4)

  10. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    You know... They really need to add a leader board for PvP... That's what's missing from PvP; right now you have a sense of progression that's so steep the majority ignore it, but a leader board with perhaps some bonuses attached? That would be great. If you're in the top X for your Grand Company on your server, maybe you can get a discount of Grand Company Seals items or something. Nothing overpowering, just something that could set a clear goal. Shouldn't even need the bonuses to be honest.

    We have a leader board for "who obtained the most Grand Company Seals" on the Lodestone already (at least, I think that's what it is), a similar thing for PvP really shouldn't be too hard, or out of the question.
    (1)

Page 1 of 7 1 2 3 ... LastLast