Results -9 to 0 of 94

Threaded View

  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80

    Consern regarding Brutal Mode

    I have a deep concern that making Brutal Mode have virtually no different reward than normal mode will cause false numbers in terms of interest in such content.
    When presented with two options: 1) The easy route 2) The hard route - it is human nature to go the path of least resistance to obtain the same reward (ie spamming Brayflox HM instead of any other dungeon). Factoring this it will cause the devs to see small participation in Brutal mode as small interest when the interest is in fact there.

    SOLUTION 1: Give Brutal Mode gear an alternate color scheme. This requires relatively minimal work and just a reworking of textures and I'd imagine would make a lot of players happy
    SOLUTION 2: Give Brutal Mode minions to obtain of each of the bosses and I'd imagine this would make a lot of other players happy as well, but most likely less interest than different color schemes

    My reasoning behind this is that when challenged with either the path of least resistance or a harder alternative it is human nature to go that path of least resistance for the same end goal, but when presented with different rewards it will give a reason to pursue said harder alternative.

    Quote Originally Posted by Youmadesca View Post
    Or you can actually listen to what they said: "It's just a test, we might implement different drops if we have positive feedback"
    Allow me to clarify: If they do not receive much interest in this "test" then they will see it as we do not want it. The test will be skewed and this is what I want to avoid.




    EDIT: Just noticed the typo in the title. I am smart
    (14)
    Last edited by AmyNeudaiz; 06-11-2014 at 08:01 PM.