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  1. #1
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I also have noticed something strange with mining. I was mining some points around camp bloodshore. I noticed I was able to mine the same 3 points for quite awhile (almost 1.5 hours.) I also noticed I was getting "you damaged (random item)" even when I hit the sweet spot on the first try. I checked my gear and it wasn't too badly damaged (>75%.) Is this something that happened before? Has anyone else noticed this?
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  2. #2
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    This is actually an unchanged behaviour with patch 1.18. The gather fatigue is (similar the way it was in FFXI with fishing) a cap on the amout of successful gather attemps u can perform in each class. This amount is 250 attemps per class per day. When you get close to this cap the "damaged" effect you describe will occur at an increasing rate. They do this to prevent from overflowing the market with mats.

    Also read this post for more info and the view of SE on this: http://forum.square-enix.com/ffxiv/t...hering+fatigue
    (1)

  3. #3
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Ok, I can understand the not wanting to overflow the market, but we should at least get better SP from those damaged strikes. I was trying to grind from 23.5 to 25 in mining and gave up when the damaged strikes were happening too often.
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  4. #4
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    @zerrith: I agree 100% on this!
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