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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56

    Undocumented Nerf/Adjustment DoL

    Before 1.18 you could do mixed nodes, to triangle...


    for some of you that's going to be a big ol' 'wut?', so I'ma explain:

    So to repeatedly harvest in a given area you had to hit 3 distinct nodes, so by the third you could go back to the first...

    Well used to be it could be any mix of nodes you wanted, meaning I could do 2 Mineral Deposits and one Tree, or say... a School of Fish, a Mineral Deposit, and a Tree...

    Well. In 1.18 they removed this ability...


    So why is this bad? Maybe it isn't I guess... what it amounts to is that it let you really tailor your Gathering 'Fatigue' Session (meaning your pool of 150/250 successful gathers a day) to be only in those deposits that held the items you really wanted.

    For example, going for the two silver bearing nodes in an area, and then saddling up to random trees nearby to complete the triangle, and dedicating every single MIN attempt at a chance to get silver.

    Basically now without this, it's likely that people who used this technique to 'target' the items they wanted are now going to have about ~30% less production of those specific resources.

    I'm sort of bummed out about the change myself. But I know the economy hawks are probably happy to have additional limitations on the available pool of resources coming into the markets.
    (2)

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    'Gathering Points' leves give more than 'Gather 3 items' leves now, which is fine because the former has a chance of failure. But both give way more sp than before.
    (1)

  3. #3
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    The biggest problem imo is the huge amount of aggro mobs that hinder u in getting to all 3 nescessary grade 5 nodes. This makes mining and botany at Treespeak and Halatali (haven't checked Iron Lake yet). It's OK with some mobs, but now its way too many and discourages u from gathering.
    (1)

  4. #4
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I don't understand why they would change this. Do they really care that much that someone used a tree to reset their mining point? They are still having to take the time to harvest that third resource to make that reset happen. Why should it matter what kind it is? This is certainly confusing for sure.

  5. #5
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I also have noticed something strange with mining. I was mining some points around camp bloodshore. I noticed I was able to mine the same 3 points for quite awhile (almost 1.5 hours.) I also noticed I was getting "you damaged (random item)" even when I hit the sweet spot on the first try. I checked my gear and it wasn't too badly damaged (>75%.) Is this something that happened before? Has anyone else noticed this?
    (0)

  6. #6
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    This is actually an unchanged behaviour with patch 1.18. The gather fatigue is (similar the way it was in FFXI with fishing) a cap on the amout of successful gather attemps u can perform in each class. This amount is 250 attemps per class per day. When you get close to this cap the "damaged" effect you describe will occur at an increasing rate. They do this to prevent from overflowing the market with mats.

    Also read this post for more info and the view of SE on this: http://forum.square-enix.com/ffxiv/t...hering+fatigue
    (1)

  7. #7
    Player
    zerrith's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Zerrith Blakken
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Ok, I can understand the not wanting to overflow the market, but we should at least get better SP from those damaged strikes. I was trying to grind from 23.5 to 25 in mining and gave up when the damaged strikes were happening too often.
    (0)

  8. #8
    Player

    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    36
    @zerrith: I agree 100% on this!
    (0)

  9. #9
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    to the OP, not sure if you found this out by now or not, but this was documented. Not sure if I agree one way or the other. But if you want to discuss it I suggest adding a dev tag.

    [dev1099] A record of all previously visited gathering points is now saved for each Disciple of the Land class.
    (0)

  10. #10
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Oh so that's what that meant. Here was me thinking it was a cool feature that marked on a map somewhere which nodes you'd been to in the past.
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

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