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Thread: MAGE STRIKE

  1. #271
    Player
    Etienn's Avatar
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    Link Swei'ul
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    Behemoth
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    Gladiator Lv 50
    There is no need for a mage strike, just grab some mp boosting food and drinks if they have any, on that note rnak up cooking, problem solved.
    (1)

  2. #272
    Player
    Shai's Avatar
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    Shai Hulud
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    Quote Originally Posted by Meleena View Post
    They have, they always had, Conjurer.
    How can you even say this when up until last week THM was the best healer in the game?
    THough CON wasn't obsolete. It was a close 2nd.

    Now, there's no close 2nd. There's 1 healer and 1 "gimp as shit try hard as you might" Healer.

    CON was never intended or designed to be the primary healer of XIV. No such thing existed.
    Stop making shit up to progress your weak arguments, please.
    (2)

  3. #273
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    Actually, I am ok with the nerf of mages especially thm. Before 1.18, thm is pretty much the only job u need in this game. I can solo/duo all NMs with 1 or 2 thm within 30mins(I can even kill and broke horn of the goat NM with 2 thm, using 42mins tho). As with the MP issue bring by 1.18, I think it a good point too. Try to think of ways to reduce ur mp cost, like using Sprigbind(I forgot the spelling) and dont spam cure when there is no need.
    (0)

  4. #274
    Player
    Shai's Avatar
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    Shai Hulud
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    Hyperion
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    Quote Originally Posted by Deceptistar View Post
    well its not enough to STRIKE, but the changes SE did went well past the 'challenging' and landed on the 'you made it less fun' category. Now i cant even heal a full party if things go bad without draining all my mp half way through =(
    And that's the real kicker, isn't it?

    I love difficult content, but to take a job that was fun to play Wednesday and make it a boring snoozefest Thursday really is the issue at heart. I love the dungeons and I love healing. I don't like "Cure Cure Cure Rest" watch others play "Cure Cure Cure Rest." I really prefer "Cure DOT Nuke Cure Siphon DOT"

    I'm doing just fine as main healer so the artificial "challenge" doesn't really bother me anywhere near as much as how bored I am playing a job I recently loved (in party play).
    (2)

  5. #275
    Player
    Shai's Avatar
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    Quote Originally Posted by Madruk View Post
    Probably because you could get full MP back in one cast, making soloing Dodore and the Goblin possible, among other things.

    The main problem with enmity right now is regular mobs die so fast and don't hit hard enough that a tank is not really needed. Long term fights it works well.
    Did you ever watch a THM solo those NMs?
    There's at least 3 things I could think to do to ruin this for THM.

    1) Emulate lasts less time than its recast (even 15 seconds may have been enough)
    2) Make Goblins actually hit harder than 100 per hit. Honestly, their Range attack is rough, but their melee attacks even a baby could tank. Goblin NM is one of the easiest things I've ever done.
    3) Make Dodore smarter (all fire off Shadowsear at once would end THM) or give them a better AI to move closer and decimate THM with melee attacks.

    Honestly, they did 1 of these things. The NMs are still retardedly easy. The only thing that makes it hard is not having enough MP to heal a tank at them now - and that's such a sad, stupid way to make a game harder. Honestly, the NMs could have easily been tweaked to DESTROY a solo mage. They hit like little girls. You don't see many (though not impossible) THM solo Great Buffalo or Ureaus and there's a reason for that.
    (2)

  6. #276
    Player
    Shai's Avatar
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    Quote Originally Posted by Meleena View Post
    Jesus could throw fireballs before 1.18 nerf though...

    And BTW Neptune I wanted to say that I know what do you mean with your points and, I know that some of them are right and I agree for the most part, Conjurer is my second highest class after all.

    Buuut I really don't like the way you chose to protest, what's a mage strike supposed to mean?
    If you want some of these things to change do some constrictive critisism, don't start the hate - "I will avenge you" threads.

    I was 100% sure that Conjurer will become the dedicated healer of this game from day 1 and I thought it was weird that we could have 2 mages with the same roles in this game.
    When we "the players" decided that we wanted more unique classes then it became 1000% clear that Con will be the main healer, I thought none was so naive to believe that THM will become the one for this job (Dark healer? Even the lore is against it).

    So when the Jobs come out, one class will have one Job, Con is gonna be WHM 100%, I don't know about THM though, my guess is that he will be BLM (don tell me about the elemental nukes, I know).
    The thing is that I dont think CON will ever be "or was meant to be" BLM, (I believe that his elemental nukes were wrongly placed on him from the start) so I think that if a genuine dedicated nuker comes in to play, it will be either a new mage class, or BLM when it will become available.

    Asking the dev team to change CON to a nuker is like asking to make a game without a healer and they will never change this aspect I am sure of it.
    It was a simple matter of having to choose between a healer and a nuker, we already have DDs but no healers, so what was the one that had to go? (although nukes are not gone you can still nuke on CON as long as another CON takes care of healing).
    The only thing possible to change right now is the MP costs of the abilities and that's it.

    It's good to ask stuff but some times you have to think if they are possible to implement at the curent stage or not and I believe that once things became like that, they are impossible to change even with a mage strike.
    My 2 cents.
    It sounds like you don't understand what a "strike" actually does.

    When you feel you've been dealt a raw deal, or (in worker's strikes usually) unfair wages, you simply agree (as an organization) to stop doing the work. Now, this isn't realistically going to happen in the game and I'm sure Neptune knows that, but if every mage who is unhappy with the hand they've been dealt in 1.18, THMs and CON alike, stood up and told SE they are unhappy and considering dropping Mage altogether if not XIV, which I may - and that's not an idle ragequit, I'm literally not having fun now and why play what isn't fun? :/

    Anyway, if a strike did happen it would be epic. Can you imagine XIV if every CON & THM stood up and said I'm not playing mage until this is better. I'm sure it would get better real fast. The entire game would cease to function. All these MRD in this thread would be pissed - maybe even *gasp* level a mage themselves!

    That's all. It's really just symbolic in this case since we don't have a Mage Union and we can't expect everyone to feel the way we do on this issue since some just typically like playing WHM on a job that was never intended to be WHM cause they can't wait for WHM to be released in 2 months. *rolls eyes ever so slightly*

    I love healing, but I can wait for WHM release. Give me back my CON. MAGE STRIKE 2011!
    (2)

  7. #277
    Player
    Shai's Avatar
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    Quote Originally Posted by Zozor View Post
    I don't support the OP at all, and sincerely hope that the devs do not act on it.
    I don't support MRD being on the front line soaking up MP, so...

    ARC Party, go! I choose you!
    (2)

  8. #278
    Player
    Meleena's Avatar
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    Meleena Steelheart
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    Odin
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    Pugilist Lv 74
    How can you even say this when up until last week THM was the best healer in the game?
    THough CON wasn't obsolete. It was a close 2nd.

    Now, there's no close 2nd. There's 1 healer and 1 "gimp as shit try hard as you might" Healer.

    CON was never intended or designed to be the primary healer of XIV. No such thing existed.
    Stop making shit up to progress your weak arguments, please.
    Until last week the game was broken and needed fixing, THM was healer by accident, there are no dark elemental healers, only light. they fixed this now so yeah...
    There is no need for close second healer, only one healer is needed, the right one, that's what simply happened.

    I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.

    Things right now are shaping into what they were meant to be from the start, get over it.

    EDIT:
    OH and Ive just read Neptune's propositions, they are not bad, but we might be thinking a bit ahead of our time here.
    It just occured to me that the devs said that jobs will be more party play efficient.
    Maybe that will mean that there will be a dedicated healer for parties and that's White Mage.
    WHM might even use less MP to perform cures than CON does now.
    So If WHM is needed in party situations then that must mean that CON will no longer be expected to main heal.
    Can't someone build CON around elemental nukes then?
    Just an idea.
    (2)
    Last edited by Meleena; 07-26-2011 at 06:35 PM.

  9. #279
    Player
    Etienn's Avatar
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    Link Swei'ul
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    Behemoth
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    Gladiator Lv 50
    mp mangament is where it is at
    (0)

  10. #280
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    Spellbinder's Avatar
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    Chenn Maboroshi
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    Tiamat
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    Arcanist Lv 90
    I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.
    While they do have the only area cures now, lets not forget they have Fire, Blizzard, Thunder, Aero, Stone, Flare, Freeze, Burst, Flood, Tornado, and Quake (granted ancient magic needs to be improved).

    In my humble opinion, if you believe they were meant to "only" be healers, there are an abundance of skills in the Conjurer repertoire that would beg to disagree. Until SE does another update and takes those abilities away from Conjurer, I'm still under the belief that a Conjurer has the right to do either role and not be dictated by seemingly overwhelming perception that Conjurer is a healer and nothing but.
    (0)

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