again, I want to see the real "challenge" (tougher boss, monster, quests)
nerfing player's character abilities is NOT a challenge or difficulty
if they want to make a game harder, they can buff the monster, not ruining gameplay
again, I want to see the real "challenge" (tougher boss, monster, quests)
nerfing player's character abilities is NOT a challenge or difficulty
if they want to make a game harder, they can buff the monster, not ruining gameplay
They shouldn't have made heals that much in MP cost. If they cut it in half of what it is now, things might be a little easier. Spiritbind is useless because the minute you use it, you get enmity. Soughspeak never has done what it's supposed to. Silhoette and the CON one doesn't do anything. Pretty much ANY of the enmity moves does not work. I'm pissed because of the enmity problems. The Provokes and Taunts being used are almost useless. I might as well go all into vitality as I'm the one 'tanking' all the mobs.
And why did they make Siphon MP single target? >.> Not saying I can't deal with it, but the cost of spells and the cost of gaining ALL enmity isn't worth it.
Probably because you could get full MP back in one cast, making soloing Dodore and the Goblin possible, among other things.
The main problem with enmity right now is regular mobs die so fast and don't hit hard enough that a tank is not really needed. Long term fights it works well.
Well if you are fighting mobs at the appropriate level with a party... like doing behest, it's so easy to gain enmity from doing nothing or even getting it when you use a move to reduce enmity. They need to focus a LOT on enmity right now and some of it on the mp part. Reduce it by a little, not back to cure spam beforeProbably because you could get full MP back in one cast, making soloing Dodore and the Goblin possible, among other things.
The main problem with enmity right now is regular mobs die so fast and don't hit hard enough that a tank is not really needed. Long term fights it works well.
You raised some good questions.Jesus could throw fireballs before 1.18 nerf though...
And BTW Neptune I wanted to say that I know what do you mean with your points and, I know that some of them are right and I agree for the most part, Conjurer is my second highest class after all.
Buuut I really don't like the way you chose to protest, what's a mage strike supposed to mean?
If you want some of these things to change do some constrictive critisism, don't start the hate - "I will avenge you" threads.
I was 100% sure that Conjurer will become the dedicated healer of this game from day 1 and I thought it was weird that we could have 2 mages with the same roles in this game.
When we "the players" decided that we wanted more unique classes then it became 1000% clear that Con will be the main healer, I thought none was so naive to believe that THM will become the one for this job (Dark healer? Even the lore is against it).
So when the Jobs come out, one class will have one Job, Con is gonna be WHM 100%, I don't know about THM though, my guess is that he will be BLM (don tell me about the elemental nukes, I know).
The thing is that I dont think CON will ever be "or was meant to be" BLM, (I believe that his elemental nukes were wrongly placed on him from the start) so I think that if a genuine dedicated nuker comes in to play, it will be either a new mage class, or BLM when it will become available.
Asking the dev team to change CON to a nuker is like asking to make a game without a healer and they will never change this aspect I am sure of it.
It was a simple matter of having to choose between a healer and a nuker, we already have DDs but no healers, so what was the one that had to go? (although nukes are not gone you can still nuke on CON as long as another CON takes care of healing).
The only thing possible to change right now is the MP costs of the abilities and that's it.
It's good to ask stuff but some times you have to think if they are possible to implement at the curent stage or not and I believe that once things became like that, they are impossible to change even with a mage strike.
My 2 cents.
What's a mage strike supposed to mean?
It's just to show that there is protest to the changes #1, which is shown by the amount of agreement with the OP. Which leads to..
What can the dev team do about it?
http://forum.square-enix.com/ffxiv/t...ritics-of-1.18
Did you ever watch a THM solo those NMs?Probably because you could get full MP back in one cast, making soloing Dodore and the Goblin possible, among other things.
The main problem with enmity right now is regular mobs die so fast and don't hit hard enough that a tank is not really needed. Long term fights it works well.
There's at least 3 things I could think to do to ruin this for THM.
1) Emulate lasts less time than its recast (even 15 seconds may have been enough)
2) Make Goblins actually hit harder than 100 per hit. Honestly, their Range attack is rough, but their melee attacks even a baby could tank. Goblin NM is one of the easiest things I've ever done.
3) Make Dodore smarter (all fire off Shadowsear at once would end THM) or give them a better AI to move closer and decimate THM with melee attacks.
Honestly, they did 1 of these things. The NMs are still retardedly easy. The only thing that makes it hard is not having enough MP to heal a tank at them now - and that's such a sad, stupid way to make a game harder. Honestly, the NMs could have easily been tweaked to DESTROY a solo mage. They hit like little girls. You don't see many (though not impossible) THM solo Great Buffalo or Ureaus and there's a reason for that.
So tired of the idiots with their ez mode crap, because they play the game so hard. No one wanted ez mode, and no one wanted an mp sink. You are a blantant fool if you think mp sink= strategy/difficulty/challenge. It just equals annoying and frustration. Mp cost are ridiculously high now compared to xi's, keep raises same mp, but some of these spells mp need to be decreased by 20-30 mp, not even that much. It really has nothing to do with the idiots "ez mode" they keep tooting like it makes them look cool.
No thanks. I like the changes. Makes mages less like Jesus and more like a playable class.
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