Quote Originally Posted by Etienn View Post
There is no need for a mage strike, just grab some mp boosting food and drinks if they have any, on that note rnak up cooking, problem solved.
Unless it boosts my MP by about 1000 MP I'm gonna keep on talkin' about the issues.

Quote Originally Posted by MuSaka View Post
Try to think of ways to reduce ur mp cost, like using Sprigbind(I forgot the spelling) and dont spam cure when there is no need.
Preaching to the choir man, I had every ability imaginable on my action bar and didn't heal anybody til they were red - cause I was offensive.

Quote Originally Posted by Shai View Post

When you feel you've been dealt a raw deal, or (in worker's strikes usually) unfair wages, you simply agree (as an organization) to stop doing the work. Now, this isn't realistically going to happen in the game and I'm sure Neptune knows that, but if every mage who is unhappy with the hand they've been dealt in 1.18, THMs and CON alike, stood up and told SE they are unhappy and considering dropping Mage altogether if not XIV, which I may - and that's not an idle ragequit, I'm literally not having fun now and why play what isn't fun? :/

Anyway, if a strike did happen it would be epic. Can you imagine XIV if every CON & THM stood up and said I'm not playing mage until this is better. I'm sure it would get better real fast. The entire game would cease to function. All these MRD in this thread would be pissed - maybe even *gasp* level a mage themselves!

That's all. It's really just symbolic in this case since we don't have a Mage Union and we can't expect everyone to feel the way we do on this issue since some just typically like playing WHM on a job that was never intended to be WHM cause they can't wait for WHM to be released in 2 months. *rolls eyes ever so slightly*

I love healing, but I can wait for WHM release. Give me back my CON. MAGE STRIKE 2011!
Inspiring.

Quote Originally Posted by Meleena View Post
Until last week the game was broken and needed fixing, THM was healer by accident, there are no dark elemental healers, only light. they fixed this now so yeah...
There is no need for close second healer, only one healer is needed, the right one, that's what simply happened.

I am not making shit up, it's how things are and how they were meant to be, Conjurer was intended to be a healer and we can see this now, the results prove me right even if you try to deny the truth.

Things right now are shaping into what they were meant to be from the start, get over it.
I'd say you have a lot more disillusionment coming your way before you're like us, haha. Wake up.. "meant to be", "by accident", "the truth", etc.. no such meaning exists in this game. When this game released it was a work in progress but everything was there on purpose and it was going to be built upon, not taken away from. The new designers of the game represent a very clean break from the past. There is nothing 'meant from the beginning'. One guy can wake up one day with an itch in his finger and make Marauder the main tank. Doesn't mean it was meant to be. What we are saying in this thread is that we liked the the way things ended up and we think they had something special there.. something that is needlessly thrown away for patch 1.18.

Quote Originally Posted by Meleena View Post

I think that Con will remain the main heal until WHM takes his place, after that we will see the direction of the class.
Until then con = whm.

An no THM is the dark based class while Con is the light, this is obvious you cant argue around it.
You're probably right about point #1, but I hope they follow the suggestions I made in my other thread.
con = whm, you're right, but this is an arbitrary truth. By the next patch I expect con to = blm and whm again.
Thaumaturge is astral and umbral magic, Conjurer is elemental magic. There is no divine magic. Astral is light magic. Lore wise there is no way around it: If you read the lore in-game Thaumaturge makes more sense as a healer because they work out of a church as miracle-workers. My point is that associating CON with WHM is anything but an obvious conclusion, and it was likely done simply because the original game designers named their healing spell "Cure" and for no better reason.

Quote Originally Posted by Akuun View Post
Were you an AWESOME MAGE! But now you just suck?
Bad news, you just sucked, the truth is mages were on super easy mode.
While I don't agree with the shift from thm to con as healer. (partly because I leveled one to 40, then the other to 48, and not have to level the 40 if i want to heal)
I do think that SE needs to put full attention on the still horrid targeting system, but outside that, mages are where they should be balance wise.
Looks like you don't do much reading. Mages were not on easy mode. Only mages that only healed were on easy mode. Way to open up your post because you actually agree with me. You are screwed based on what you ranked up, and the targeting system blows.

Quote Originally Posted by SyntheticSyndicate View Post
Lol@TP regening outside of battle. It never did that in FFXI, so I don't know what you are talking about bro. MP was always gained outside battle, unless using ethers or certain food buffs. If you don't like healing, there's this thing called the Point Allotment System. Maybe you should learn how to set yourself up as a nuker, and learn how to manage your MP and Hate better before you complain. Good luck with your Strike though...lol.
Lol @ you failing to read. Tp regen outside of battle is a metaphor for the point in my OP that describes what this is all about. It's not about point allotment, it's about player treatment of other players caused by game systems.