Quote Originally Posted by Madruk View Post
Probably because you could get full MP back in one cast, making soloing Dodore and the Goblin possible, among other things.

The main problem with enmity right now is regular mobs die so fast and don't hit hard enough that a tank is not really needed. Long term fights it works well.
Did you ever watch a THM solo those NMs?
There's at least 3 things I could think to do to ruin this for THM.

1) Emulate lasts less time than its recast (even 15 seconds may have been enough)
2) Make Goblins actually hit harder than 100 per hit. Honestly, their Range attack is rough, but their melee attacks even a baby could tank. Goblin NM is one of the easiest things I've ever done.
3) Make Dodore smarter (all fire off Shadowsear at once would end THM) or give them a better AI to move closer and decimate THM with melee attacks.

Honestly, they did 1 of these things. The NMs are still retardedly easy. The only thing that makes it hard is not having enough MP to heal a tank at them now - and that's such a sad, stupid way to make a game harder. Honestly, the NMs could have easily been tweaked to DESTROY a solo mage. They hit like little girls. You don't see many (though not impossible) THM solo Great Buffalo or Ureaus and there's a reason for that.