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Fair patch.
It did some things that were needed, but it also went too far in some areas. Some of the combat changes to skills should have been done piecemeal rather than all at once. IE don't double MP costs right off the bat.
Incremental changes > constantly having to buff and nerf things.
No one expects the miquote inquisition!!!
im not totally turned off by the patch, but do taunts of all things need to be on such a long cooldown? ive never heard of taunts taking that long in any MMO before.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I don't see where you get that at all from anything I've said, but I love how it's the default write off.
I'm not talking about THM solo Dodore.
I'm talking about CON standing around Healing when it could be doing 3-4 other things.
How is it overpowered to actually help the fight? How is it "balanced" to stand with my weapon sheathed waiting?
I'm complaining that the so called balance was too much.
Let's break it down. Though I doubt most of you will follow along or care.
Mages need to have more reason to manage MP from near limitless potential of pre-1.18.
So what do we do?
We could 1. Increase the cost of Cure x4 so they can't cast it as often. 2. We could increase the enmity it generates so they stop spamming it. 3. We could take away AOE Toggle so only 1 Mage can Heal well and now it needs 5-6 more actions on the ability bar meaning less Nuke/DOT/whatever else we don't want it doing. 4. We could nerf Siphon MP so mages only ever get back 80-120 (less than a Cure 3) rather than a free refill if they position themselves cleverly.
Ah fuck it! All of the above!
Like Holy Baby Jesus, really? All that? I think any of those might have been fine individually, but all 4?
All they did was make it FFXI all over again. I seen 3 Dungeon groups give up already because they couldn't find a CON or a GLA. Just sitting there 7/8 with no "specialized" job that they feel they need. Cool, huh? Just what we all wanted.
Cannot agree more. MMORPG cannot survive without balancing, and balancing means nerfs. If you can't stand that, single player -> That way.Easy-mode / Hand-out days are over - Casters got SLAMMED & Archer got what it Deserved.
To all those who thought yoshi-P was going casual on our asses just got served a cold plate of rat turds. Mages got put back in their place, WHERE THEY BELONG. Enough of the big fat Easy button all 0f these kids are complaining about and wanting back. Archer is a DD now not a Multi-shot Lance throwa-Bowing machine. THM is a DoT/backup healer/DD class
not a... Tank-this-and-that-main-heal-here-DD-to-top-it-off-GOD.
The complaints i hear fall short, it's PATHETIC. Easy-mode & slackfest is over time to suit up, man up and let the children hide behind mummy's skirt. FFXIV is in action for the first time ever, live in the past if you want but you'll just be left behind in your tears of self-wallow & Pity.The Real Players know what im talking about. Let the quitters quit and the winners win. You'll come crawling back eventually!
Having four classes at the cap with easy mode means nothing. What you written demonstrates easily that you have those level 50s just *because* the game was easy mode.
Be glad that you could get what you could while it lasted. Welcome challenge.
yes. All of the above, it was warranted and needed. The game is much more FUN and tense now.
Besides, if you aggro too much by healing, change tank, the one you're working with simply isn't up to par.
Told by you, irony at it's best.
Besides, the mods really should start doing bans by IP.
-
Anyway, we all know why the trolls and haters are up in arms. Some of them actually bothered to log in on their level 1 characters and saw that there were a ton of people on the servers, having fun. They know they are being slowly but steadily defeated, their negativity dispelled, their continuated efforts to sink the game are ultimately failing. This game is slowly but firmly rolling towards it's renaissance, and they are panicking because there's nothing they can do about it.
There's nothing more delicious than the tears of a hater when facts prove him wrong.
Last edited by Abriael; 07-23-2011 at 05:23 AM.
heres what i understand about the dungeons.
THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
Spoken like a true not-a-CON.Cannot agree more. MMORPG cannot survive without balancing, and balancing means nerfs. If you can't stand that, single player -> That way.
Having four classes at the cap with easy mode means nothing. What you written demonstrates easily that you have those level 50s just *because* the game was easy mode.
Be glad that you could get what you could while it lasted. Welcome challenge.
yes. All of the above, it was warranted and needed. The game is much more FUN and tense now.
Besides, if you aggro too much by healing, change tank, the one you're working with simply isn't up to par.
Told by you, irony at it's best.
Besides, the mods really should start doing bans by IP.
-
Anyway, we all know why the trolls and haters are up in arms. Some of them actually bothered to log in on their level 1 characters and saw that there were a ton of people on the servers, having fun. They know they are being slowly but steadily defeated, their negativity dispelled, their continuated efforts to sink the game are ultimately failing. This game is slowly but firmly rolling towards it's renaissance, and they are panicking because there's nothing they can do about it.
There's nothing more delicious than the tears of a hater when facts prove him wrong.
Seriously. Try running a dungeon where every third minute you stand still and do nothing.
I promise you'll sing a new song.
There's no reason to bring a THM in Darkhold. I purposely avoid it.heres what i understand about the dungeons.
THM have no real role since their dots dont last on mobs being pounded on by melee and they are not proficient in curing (thank god). they arent meant for nuking either, so what do they do? just enfeebles? how well do the enfeebles work on the dungeons mobs?
i also heard tanking is harder because taunts are on a rediculous cooldown and cures still generate an unrealistic amount of hate.
They simply aren't as good, much like CON wasn't as great as THM yesterday.
This isn't balance, people. It's TOO DAMN MUCH.
They should have tweaked things, not gone way the shit overboard.
I'm not on here crying about Emulate recast, or Multishot recast - and yes I have 50 THM & ARC.
Those things were fair game. Anyone who would cry about that must not have played an MMO before.
I'm talking about turning CON into heal-bitch from its previous role of versatile mage.
I would be happy to take on the Job of heal-bitch (aka WHM) but now it's forced on me.
I thought it was pretty clear that Classes would still be "as you pleased" and Jobs would be "defined party roles" but I guess they wanted to jump the gun and ruin a good thing.
im in fact sticking with my THM, i just dont undesrtand what hes meant for anymore.
soloing leves sucks with THM and everyone in game so far says THM isnt really needed for groups.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
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