Great patch.
Goodbye to all of you that are going to rage quit and come back in a month or two.![]()
Great patch.
Goodbye to all of you that are going to rage quit and come back in a month or two.![]()
Really, people complaining that they can't be a tank, white mage, and black mage simultaneously while never running out of mp. It was ridiculous and I'm glad to see these changes introduce challenge back into the game. Now you have to choose to play the role of a healer or damage dealer. They'll balance the MP costs of heals in the future, but 1.18 was a huge step in the right direction. My twisting vice got nerfed too, but I'm not whining about it because I recognize that the skill was overpowered. People who fail to do that with their own classes need to calm down and look at the big picture. Tweaks will still be coming in future patches.
So you want there to be no definition between the classes, and you think that idea is retarded?
Don't even know what to say to that.
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People tend to forget... the reason mages got nerfed was because to make way for the New Job system (and of course make the game more challenging isn't this what hardcore gaming is about?!)... Conjurer & Thm was never the main healer to start off with lol... you guys will forget about these classes when White/black mage & Red mage hits da streets ^^.
Yup the people who want to moan and groan about making the game better will leave and I am happy to see them off. The game took a massive step forward and you have the audacity to say it took a step back? The experience is 100 times more fun I was completely and utterly bored with the game months ago and I was excited to come back and play the game for the first time in a long time. Now the game is actually fun after trying out the R50 dungeon and I am completely happy with what was given to us and being an Archer I enjoy the changes of the class. This game is just finally taken it's first steps into becoming an MMO of today instead of an MMO from 10 years ago.
Am I the only one that thinks "balancing" a game is a completely pathetic idea? Why should a melee and a mage have any of the same mechanics in fighting? People are saying that a caster should be able to go for 30 minutes without having to disengage and gain mana. That isn't what the allure of being a caster is, they are about big numbers at high mana costs. They should be able to do a lot more damage in a short period of time than compared to a pugilist and then get burnt out for a minute or two to gain mana. Melee should do their damage in more consistent intervals with burst damage varying on the type of weapon.
Games like WoW that made casters have infinite mana basically made them a melee class that attack from far away. There is no real diversity. In my opinion, that is where FFXI had it right. A BLM, in an exp party situation, could take off 30% of a monsters HP whenever they wanted but it could cost as much as 20% of their mana.
Last edited by Ryans; 07-23-2011 at 03:05 AM.
for all those saying 'put some points in MND', Theres a cap on attributes incase you didnt know. With 146MND my R28 CON only gets 906MP including +MP from my gear
'United we stand, Divided they fall'
I believe I noticed that Tranquility was 5min timer, could be wrong...
I believe resting MP in passive mode is 15(?) times faster than it was in XI, reason for MP costs and evaluated tactics...
I believe Square Enix's passion of exceptional originality triumphs over Fan-boys' consistent whining for recycled MMO expectations...
I believe Haters 'gonna Hate...
OMG troll thread
Really?
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