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  1. #51
    Player

    Join Date
    Mar 2011
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    169
    Quote Originally Posted by Oscillate_Wildly View Post
    Put it this way, what if all your precious TP attacks and big damage skills cost MP scaled to your current mp pool? Mp managemeeeeeent. I kind of almost wish this was the case, maybe then you'd get a clue.
    TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
    Also i never saw a melee class solo a NM's...
    You're making my point right there. Every class has compromises. Mages didn't. That's different now.

    There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
    One class being way more powerful than another was wrong for me and a lot of other people.
    This game being insanely easy was wrong for me and a lot of other people.
    But you're kind of making my point here.
    (1)

  2. #52
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Anyone else tired of all the moaning? I sure am. 1.18 is really good. I actually have to manage my MP, plus I don't have to wait for minutes to regain it, unlike XI. Also, I can chat while fighting. w00t!

    Thanks, Yoshi!
    (7)

  3. #53
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Jabo View Post
    TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
    Also i never saw a melee class solo a NM's...
    You're making my point right there. Every class has compromises. Mages didn't. That's different now.


    One class being way more powerful than another was wrong for me and a lot of other people.
    This game being insanely easy was wrong for me and a lot of other people.
    But you're kind of making my point here.

    I'd like to introduce you to half of my LS, namely Diasee who has soloed every NM as a pug except cactaur jack.

    And you're right, TP isn't infinite, but it's nice that you are able to gain it while in battle huh? Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat. We cannot incapacitate enemies, nor can we participate in many battle regimens unless they involve basic attack or a spell at the end. You seem to think that MP is infinite as well, and perhaps with the passive stance it is but I was never really in love with it when it was introduced in the first place.


    If I had to name two classes that were OP, it'd be Thau and Arc, and not because a Thau could heal. That's like looking at melee classes and saying that because Marauders and archers can incapacitate mobs, that we're going to remove that ability from Marauder, and give it to archer because that's a 'designed role, it makes marauders too powerful.'

    This was a problem with XI especially when Scholar came out. It didn't matter that a scholar had great Nukes, or DoTs, they were used mainly as a WHM when a WHM wasn't available. Thaumaturges were different party healers. They had an AoE cure that also offered a regen effect. And now? It's single target, not very effective when it comes to groups. However, they had a wider cone range and could stand far enough away and also hit many more people.
    But now Cures are AoE for CON only, reducing thaumaturge's roll significantly to dots and debuffs, while more pressure is put on those leveling CON, and for those who already have CON, to fill that healer role and JUST that role.

    This is ridiculous, it didn't make either class OP, and you're deluded into thinking so and I'm not sure why. Do you want set roles so badly that next you'd vote for the abolishment of self-assigned stats? If so, please go back to XI. This is one case in which I can definitely say where XIV has steered away from their initial mission statement.
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #54
    Player
    Athaya's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    87
    Character
    Athaya Morwen
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Astray View Post
    Real players? I have 4 50's and what they released today was crap. Today was a giant step backwards in what's expected in present MMO's . People will leave because of poor development and lack of a fun experience.
    Then let them leave! And please do it with the utmost urgency. This is not a step backwards in any way shape or form. Any real gamer would see there is more to build from this new system then the prior system.
    (2)

  5. #55
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    if they wanted melees to cure less why didn't they just raise the amount of mp for cure spells for non-conjurers? it's just a tad steep right now
    (1)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    A thm who was worth their weight pre 1.18 was so OP'd it was INSANE! anyone who thinks these adjustments were not necessary should go find a different game to play. No class should be able to heal/tank/dd AT THE SAME TIME!@#%

    If you want to be a DD/debuffer now? great do it, but you can't be a main healer AND lay out the most dmg of any class. Pre patch it was very easy to keep up: bio/poison/dia=> 90/tic + 6 CON dots=> 90/tic + chainspell/shadowsear=>2k/4min. {(80 ticks in 4 minutes)}

    ========>(90 x 80) + (90 x 80) + (2,000) = 16,400 dmg in a 4min. period {WHILE TANKING AND MAIN HEALING!!!}
    (1)

  7. #57
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by tachikoma View Post
    A thm who was worth their weight pre 1.18 was so OP'd it was INSANE! anyone who thinks these adjustments were not necessary should go find a different game to play. No class should be able to heal/tank/dd AT THE SAME TIME!@#%

    If you want to be a DD/debuffer now? great do it, but you can't be a main healer AND lay out the most dmg of any class. Pre patch it was very easy to keep up: bio/poison/dia=> 90/tic + 6 CON dots=> 90/tic + chainspell/shadowsear=>2k/4min. {(80 ticks in 4 minutes)}

    ========>(90 x 80) + (90 x 80) + (2,000) = 16,400 dmg in a 4min. period {WHILE TANKING AND MAIN HEALING!!!}
    Thaumaturge's deserved the nerfing to some of their skills, but they did not deserve their role as second healing option completely ripped from them. Not every Con wanted to be a healer, but oh! Now we have no choice. :/
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #58
    Player
    Godking's Avatar
    Join Date
    Apr 2011
    Posts
    159
    Character
    Vector Arrow
    World
    Excalibur
    Main Class
    Archer Lv 50
    As much as we got pooped on (I play THM) this patch is amazing. The level 50 dungeon was amazing. For once, something was hard and it was fantastic. This game is going in the right direction and I can't wait for future patches.
    (3)

  9. #59
    Player

    Join Date
    Mar 2011
    Posts
    169
    Quote Originally Posted by Oscillate_Wildly View Post
    I'd like to introduce you to half of my LS, namely Diasee who has soloed every NM as a pug except cactaur jack.
    I'm not talking about the Rank 30s NM's. Even I solod most of theme.

    Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat.
    I start to understand why you really seem to think, that mages and DoW classes were on a same level.
    At least you don't think there was a reason to adress this matter.
    (0)

  10. #60
    Player
    Bethor's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Bethor Bismarck
    World
    Shiva
    Main Class
    Archer Lv 50
    Geez people need to chill and show some patience.

    There are already enough complaints threads. Yoshi will take a notice of that and will probably be soon revealing some new fixes/tweaks for the upcoming weeks. So the huge MP cost will be adjusted step by step.

    There's still stuff that needs some fixes badly. But that will only be fixed by time.

    The 1.18 Patch was only introducing some changes and new stuff. There will be new and changed stuff in the future patches. The game probably won't be properly balanced until 1.25 or something.

    The only thing we can do is either wait, play, quit and show some patience and give feedback. But whyyyyyy does it always have to turn into those rage posts X-x totally escapes my mind.

    Just wait and the fixes will come. Just don't moan too load/often, because I don't want a blizzard-like behaviour, that everything's getting nerfed/changed only because some people don't like it.

    :O
    (5)

    Seriously Why?

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