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  1. #1
    Player
    Galadrios's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Galadrios Stormbringer
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    The game is finally shaping up with some BALANCEMENT and people keep complaining?

    /facepalm
    (1)

  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Galadrios View Post
    ...BALANCEMENT...
    I don't... I don't think that's an actual word...



    Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.

    I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.

    Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
    (0)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Malakhim View Post
    I don't... I don't think that's an actual word...



    Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.

    I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.

    Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
    At first I was excited about AA but now that it's out...well, mixed feelings. It's funny how you wait for something you think you wanted for a long time but then it doesn't seem right. Hopefully the future patches will give melee something more to do.
    (0)