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  1. #1
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Shai View Post
    You speak like someone who has a Rank 20 Conjurer (when it takes 10 or less hours to get to 24) and never healed, spammed damage over time, put up nukes in BRs and otherwise did 5 different things in the heat of battle, all while managing MP to make sure your tank wasn't about to die at a moments notice in an end-game fight...

    ... or is that just your alt?

    MP wasn't infinite yesterday. It took some management. Cure should have cost more. Raise should have cost more, but not quadruple more. Not so much that in 10 spells I need a break from a 20 min battle. Yesterday I had fun playing Conjurer, today I was bored to tears. Cure. Passive. Cure. Passive. Cure Cure Cure. *** guys I'm out of MP. Watch my wife play. Ok back in. Cure. Passive. Cure. Siphon. Cure. Raise a ***. Oh *** out of MP.

    I can't even tell you what Great Buffalo was like yesterday. 3 mages and we were all curing, keeping as many DOT as we could up, and each of us starting or finishing a Battle Regiment, and I finished each fight with less than 100 MP, and in fact had to pull and tank a crab just to siphon 200 MP back every now and then. That was *** fun.

    Stop trying to tell me it's more challenging or I need more skill. It's *** boring and it makes me weep at how lame it truly is. I'll probably quit being a mage until they release Jobs or something that makes it more bearable.
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    (3)
    Last edited by Melodicya; 07-23-2011 at 01:05 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #2
    Player
    Galadrios's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Galadrios Stormbringer
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    The game is finally shaping up with some BALANCEMENT and people keep complaining?

    /facepalm
    (1)

  3. #3
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Galadrios View Post
    ...BALANCEMENT...
    I don't... I don't think that's an actual word...



    Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.

    I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.

    Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
    (0)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Malakhim View Post
    I don't... I don't think that's an actual word...



    Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.

    I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.

    Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
    At first I was excited about AA but now that it's out...well, mixed feelings. It's funny how you wait for something you think you wanted for a long time but then it doesn't seem right. Hopefully the future patches will give melee something more to do.
    (0)

  5. #5
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    problem is they defined con as something totally different, to the people saying its balancing, thats fine, but with the current tools, its not balanced, thats what people are getting at, maybe later if they add skills that reduce mp costs, or something else, but as it is it still needs adjustment.
    (1)

  6. #6
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    That person was NEVER me and I told those people they were retarded then and I tell them now.

    So don't lump me in with them like I asked for this so this is what I get.
    (1)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    Quote Originally Posted by Shai View Post
    That person was NEVER me and I told those people they were retarded then and I tell them now.

    So don't lump me in with them like I asked for this so this is what I get.
    So you want there to be no definition between the classes, and you think that idea is retarded?

    Don't even know what to say to that.
    (0)