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  1. #31
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    Mar 2011
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    Quote Originally Posted by Shai View Post
    Stop trying to tell me it's more challenging or I need more skill. It's *** boring and it makes me weep at how lame it truly is. I'll probably quit being a mage until they release Jobs or something that makes it more bearable.
    Open a new thread and explain your point of view with these examples.
    SE told us hundred times that they are going to balance stuff after 1.18.
    If it is a real concern, than bring it up so they can check it. With examples and without the pointless whining.
    Sadly 90% of the people are just whining and spamming. They did it even befor they could play the game after the patch.
    (1)
    Last edited by Melodicya; 07-23-2011 at 01:03 AM.

  2. #32
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Shai View Post
    You speak like someone who has a Rank 20 Conjurer (when it takes 10 or less hours to get to 24) and never healed, spammed damage over time, put up nukes in BRs and otherwise did 5 different things in the heat of battle, all while managing MP to make sure your tank wasn't about to die at a moments notice in an end-game fight...

    ... or is that just your alt?

    MP wasn't infinite yesterday. It took some management. Cure should have cost more. Raise should have cost more, but not quadruple more. Not so much that in 10 spells I need a break from a 20 min battle. Yesterday I had fun playing Conjurer, today I was bored to tears. Cure. Passive. Cure. Passive. Cure Cure Cure. *** guys I'm out of MP. Watch my wife play. Ok back in. Cure. Passive. Cure. Siphon. Cure. Raise a ***. Oh *** out of MP.

    I can't even tell you what Great Buffalo was like yesterday. 3 mages and we were all curing, keeping as many DOT as we could up, and each of us starting or finishing a Battle Regiment, and I finished each fight with less than 100 MP, and in fact had to pull and tank a crab just to siphon 200 MP back every now and then. That was *** fun.

    Stop trying to tell me it's more challenging or I need more skill. It's *** boring and it makes me weep at how lame it truly is. I'll probably quit being a mage until they release Jobs or something that makes it more bearable.
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    (3)
    Last edited by Melodicya; 07-23-2011 at 01:05 AM.

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #33
    Player
    Galadrios's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Galadrios Stormbringer
    World
    Lamia
    Main Class
    Gunbreaker Lv 80
    The game is finally shaping up with some BALANCEMENT and people keep complaining?

    /facepalm
    (1)

  4. #34
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Either you make MP infinite or you have healers start sitting out to regen MP. No two ways about it.
    incorrect, you can make mana into a replenishable thing via skills. or have preventive magic spells, like a spell that halves the dmg on one target, spreads dmg out, reduces dmg based on your stats, or skills. Take a look at GW 1, they really made the healer class have a number of different styles, and also made it so with proper skill use, you rarely ran out of mp in a good build.

    the failure of the current system is resorting to having people wait on mp while doing nothing, instead of actively managing mp, or using skills that prevent dmg actively.

    But it is possible that if you use all your tools, maybe you can not put away your weapon, i dunno havent tried con yet, but i prolly wont.
    (1)

  5. #35
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    That thread already exists, bro.

    I'm just shooting down these *** who think mages got what they deserved.

    Apparently if you're a melee, you can participate in a battle 100% of the time, but if you're a mage, you should only be useful 50% of the time and the other 50% you should be hanging out somewhere in the corner avoiding AOE and waiting for your MP to gather around you.

    I understand that with Job System and Materia System and stats attached to my class (that mean something) this MIGHT just all balance out, but the MP cost on Cure 3 will still be outrageous and in the meantime I have a broken *** job that I don't want to play. I should just suck it up and wait 1 more month or 2 or hey why not 6 for them to *** fix it? Yeah, awesome. That makes me want to play.

    Unlike half the *** I saw today, I have been playing this game for the last 9 months uninterrupted and I actually want to keep playing. I don't want to *** wait a minute longer for my class to be useable again. So sorry if I'm a little irritated about this "suck it up" attitude. You try going into passive mode for 33% of every battle over the course of 1 hour long dungeon raid and come back and tell me if it was fun for you or not. You pick the class. I'm sure the answer will be the same if you're Gladiator, Archer, Marauder or Conjurer. It's lame.
    (2)
    Last edited by Melodicya; 07-23-2011 at 01:07 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  6. #36
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    problem is they defined con as something totally different, to the people saying its balancing, thats fine, but with the current tools, its not balanced, thats what people are getting at, maybe later if they add skills that reduce mp costs, or something else, but as it is it still needs adjustment.
    (1)

  7. #37
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    Having to choose between healing and dealing damage isn't a bad thing.

    People wanted more definition between classes, here they are. Now they complain.
    That person was NEVER me and I told those people they were retarded then and I tell them now.

    So don't lump me in with them like I asked for this so this is what I get.
    (1)

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    190
    +1 OP, I agree. Finally time to put them hard hats on.
    (0)
    XP remains the best teacher

  9. #39
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Galadrios View Post
    ...BALANCEMENT...
    I don't... I don't think that's an actual word...



    Anyway, so as most of you probably know if you were around for all the auto-attack threads that I was pretty much against it, but when Matsuno said he was going for it, I basically just adopted a wait and see attitude towards it.

    I feel that the actual method of engaging an enemy feels a bit strange(maybe giving an "attack yes/no" or something would work, I dunno), but I think I like it. As a PUG, I was going nuts on my controller tossing about abilities here and there, so that whole "1 1 1 1 1 1 2 1 1 1" thing never applied to me. I'm still moving just as fast, so the auto-attack doesn't make the flow feel that much different. I guess it's also nice that if I have to stretch or I NEED to communicate I won't die because of it.

    Yeah, there might be some balancing issues, but I'm cool with it thus far. That's what more patches are for. I haven't been in a party yet since most of my game time has been spent either explorinating(beastman camps, bitches!) or testing out AA, but the aggro indicator doesn't seem that intrusive at all, either.
    (0)

  10. #40
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    Mar 2011
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    169
    Quote Originally Posted by Shai View Post
    Spoken like a true non-mage.
    As you can see i have a Rank 29 THM and a Rank 22 CON which i leveld in the first month of the game where getting to Rank 20 took a week. Plus i play in every MMO a Paladin and a White Mage. So healing is kind of the most important matter to me, regarding MMOs.

    I don't set the timing, bub. How much damage my idiot party members takes does.
    You have Sacrifice, you have cure, you have Siphon MP. You also have Potions and you can put points in MND or buy MP gear, if you have a MP problem.
    Also it depends on what you are doing. Grind Party? Than you need at least a backup healer or a tank who can watch his HP a little? Behest and Leves? Never an MP issue. Soloing? Was never meant to be for grinding!

    I definitely just sit around when I'm out of MP. I have nothing more to contribute because 1.18 made sure of it.
    1.18 made every party member think for once what they are doing. The amount you could spam healing spells was ridiculous. It was so ridiculous that people stopped thinking of how they could improve their healing.
    Now they have to thing more about their stats, their gear and their way to play.

    Edit: If you (as a Gladiator) surrounded yourself with mages who "mindlessly" spammed Cure 3 AOE rather than actually use their *** abilities like Spirit Dart, Nuke (assuming you guys BR - wild assumption, though), keep up at least 3 if not 5 Damage-Over-Time, then you were really setting your entire team at a disadvantage and you should fire those guys.
    Where are you getting that? I said people could and did spam cure. I didn't say it was all they were doing.
    Also i talked from a healer perspective not a Gladiator one.

    I mean honestly. Do you really think all there was to being a mage yesterday is mindless AOE Cure Spam? That's your stance on it?
    And again. I never said that!
    Healing was mindless spamming, not playing a mage!

    I'm here to tell you it was a lot more complex - in fact it was as complex as the mage player himself wanted it to be and the better he multitasked the easier fights were for everyone, but now I just kinda stand around waiting to cure because god forbid I run out of MP and we wipe.
    You say it was complex, I say mages kicked the butt out of everything in this game. They did ridiculous damage and they could heal non stop or did you see a melee class soloing NM's?
    Mages were way to powerful. This is the truth "bro".
    (0)
    Last edited by Melodicya; 07-23-2011 at 01:09 AM.

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