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  1. #10
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shai View Post
    The point I'm making is no job, regardless of role, should have to sit on the sidelines during a fight.
    That's something we had to do in XI and XI had one of the most boring battle systems I've ever played.

    If I'm in the fight, I want to be in the fight. Do I think MP on Cure and Raise should have been increased? Yes, I sure do. Do I think it should be that after 7 casts of a spell I have to wait 3 minutes to rejoin my companions? No, not at all.

    Archers can control their damage and thus their enmity. They can slow their shooting speed, pace their buffs. They can do a lot to shed enmity and still be engaged and participating. There's no way a system that REQUIRED Archers to simply put their bow away and stand idle for 3 minutes would EVER, EVER, EVER take off in ANY MMO. So why should mages have to do it? Because that's the status quo?

    ...but XIV already broke that status quo? I already was casting DOT, nuking, Spirit Dart, Healing, Siphoning, Tanking sometimes - I was doing all kinds of *** and having fun, for 30 *** minute fights sometimes. My MP wasn't infinite. I did have to ease up or slow down or when *** hit the fan put my weapon away and regen 100-200 - but never ever did I zero out during a normal fight and then just have to sit back and let someone else sub into the game for me.

    You really think that's an acceptable model? and if so why is it so unacceptable for melee? Why aren't they forced to sit out and watch while another melee subs in for them?

    How is this strategic, how is it balanced, how does this make playing more fun?
    Can you answer that?

    The analogy isn't bad. It's a double standard.
    basically i agree, if they wanted to increase mp management, they should have more management tools, it would also have been better if they wanted to make a dedicated healer, that they actually add a new class instead of shoehorning whm into con.

    Doing large mp sink cures also wouldnt be as bad if there was more preventive protection and support abilities.

    the new mp sink heavy system is creating a mini return to the resting system, that i think everyone was happy to see go, if they wanted you to manage your mp, they need to give you mp management skills, not just put away your weapon and do nothing. you should have better means of getting mp in battle than putting away your weapon and waiting.

    It needs more balancing, or more skills, or maybe a different class doing it.

    Its funny that they made con good at all magic, but just by making cures important, and making it con specific by an large, they have essentially made it so they will be forced to be WHM 90% of the time.

    oh wells
    (2)
    Last edited by Melodicya; 07-23-2011 at 12:58 AM.