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  1. #1
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    The majority of what was ushered in with .18 is just pure win. How ever the devil as always is in the details. I think they might have gone a little overboard with the mp cost increases for cures. And the enmity system still has some odditys in there. Now the second one might just our over all inexperience with the new system but we were finding it very difficult to keep hate locked down in the darkhold.
    (6)
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  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    41
    Quote Originally Posted by Griss View Post
    The majority of what was ushered in with .18 is just pure win. How ever the devil as always is in the details. I think they might have gone a little overboard with the mp cost increases for cures. And the enmity system still has some odditys in there. Now the second one might just our over all inexperience with the new system but we were finding it very difficult to keep hate locked down in the darkhold.
    I completely agree that MP costs seem a bit steep but with proper gear/MND settings (and people ACTUALLY using exhaltation on a 10min timer?) LOL & perhaps a LITTLE adjustment in 1.19 we wont be disappointed. We cant forget that enemies have been adjusted consequently as well!
    (9)

  3. #3
    Player
    Geoffrey's Avatar
    Join Date
    Jul 2011
    Posts
    5
    Character
    Valkyria Caeli
    World
    Behemoth
    Main Class
    Conjurer Lv 30
    I am new back to the game. only played a few days at release so I am essentially completely new. Started a new character on a new server since I only had a few levels and dont know anyone in game yet. News of the changes coming in 1.18 brought me back 3 days ago, but 2 hours of the actual patch and I am done. I can no longer do a rank 10 leve quests on solo difficulty by myself without dying... as a healer!! I run out of mana before I can get a grouping of 3 mobs down let alone the 9 I will need to complete the leve. And no more mana restored at the Aetheryte so I just have to wait it out after dying. I am sure it is because I suck and should gtfo and l2pNoob. But then most people just starting the game suck. I like playing healers. Oh well. Maybe it is just my own skewed impression but the leves don't seem designed for solo play any more. There doesn't seem to be anything for solo play now and since I still havent found a LS I am pretty much screwed. I like games that encourage grouping but games that make grouping mandatory lost their appeal with EQ pre-kunark 12 years ago. Guess I will wait to see how 1.19 turns out.
    (2)
    Last edited by Geoffrey; 07-23-2011 at 11:18 AM.

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  4. #4
    Player
    Punainen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Apparently only melee players like the mage adjustments. They seem to have something AGAINST mages, like we're supposed to be their peons that just serve them and make THEIR fun possible, without having any fun ourselves. I like the Grand Companies, but I am seriously hating EVERYTHING else they've done with this patch. I need to get a melee class to cap asap because CON/THM are freaking GARBAGE now.
    (2)

  5. #5
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Punainen View Post
    Apparently only melee players like the mage adjustments. They seem to have something AGAINST mages, like we're supposed to be their peons that just serve them and make THEIR fun possible, without having any fun ourselves. I like the Grand Companies, but I am seriously hating EVERYTHING else they've done with this patch. I need to get a melee class to cap asap because CON/THM are freaking GARBAGE now.
    This your first MMO?

    This is my experience as healer everywhere I go. Melee think we exist to keep them alive and god-forbid we want to actually participate in the battle directly or have fun. I just keep rolling my eyes as everyone who says "cry moar mages!" is a 48 PGL or a 28 MRD. Every now and then a CON pops up saying they welcome the challenge and I respect that, I guess, but I'm thinking they haven't tried to do Great Buffalo lately.

    Hope you like standing idly on the sideline while you tag-team spam cure (the exact thing these guys think was taken away) instead of all the things you used to be able to do.
    (0)

  6. #6
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Punainen View Post
    Apparently only melee players like the mage adjustments. They seem to have something AGAINST mages, like we're supposed to be their peons that just serve them and make THEIR fun possible, without having any fun ourselves. I like the Grand Companies, but I am seriously hating EVERYTHING else they've done with this patch. I need to get a melee class to cap asap because CON/THM are freaking GARBAGE now.
    See this is where you are wrong. Competent THM/CONs actually agree with this adjustment. Then again they weren't out there actively spam healing in the first place. pre 1.18 CON was a very ambiguous class that lacked a clear defined role. It has that now.
    (2)

  7. #7
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AarosLunos View Post
    See this is where you are wrong. Competent THM/CONs actually agree with this adjustment. Then again they weren't out there actively spam healing in the first place. pre 1.18 CON was a very ambiguous class that lacked a clear defined role. It has that now.
    I agree, the changes make me feel like I have a role and almost a job in the parties now. I not only like the changes, but I love them, the MP increase, as well as potency (damage/output) increase makes perfect since.

    I also play THM and find that I am able to still auto attack and solo mobs pretty effectively.

    For the first time in parties, and in game things seem to be moving forward. More adjustments are on their way, but this was not only a needed adjustment it was critical. I think SE nailed it, and I for one can't wait to see what else they have in store for us down the line. I just hope it doesn't take as long as 1.18 took, so here is hoping for 1.19 in August.
    (1)
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  8. #8
    Quote Originally Posted by AarosLunos View Post
    See this is where you are wrong. Competent THM/CONs actually agree with this adjustment. Then again they weren't out there actively spam healing in the first place. pre 1.18 CON was a very ambiguous class that lacked a clear defined role. It has that now.
    Ok, so XIV now finally have a mage class strictly for healing (White mage). They need to take away CON's nuke abilities and get rid of those masochistic ancient spells (it's just painful to cast them). Make it purely a WHITE MAGE job.

    We still need a Black Mage job with capable spells!
    (1)

  9. #9
    Player
    AarosLunos's Avatar
    Join Date
    Mar 2011
    Posts
    197
    Character
    Aaros Lunos
    World
    Hyperion
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Cantaffordheals View Post
    Ok, so XIV now finally have a mage class strictly for healing (White mage). They need to take away CON's nuke abilities and get rid of those masochistic ancient spells (it's just painful to cast them). Make it purely a WHITE MAGE job.

    We still need a Black Mage job with capable spells!
    Well don't forget that Archanist is coming eventually. I can't see them launching the jobs system when there are unreleased classes! I think what will happen is we'll have three DoM classes, a hybrid healer, a hybrid nuker and a hybrid debuffer. SE did state that they are planning on re-organizing most abilities as part of reinforcing class uniqueness. So that could be likely. Then again CON could be the hybrid healer type class and still have elemental spells.
    (0)

  10. #10
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by AarosLunos View Post
    Well don't forget that Archanist is coming eventually. I can't see them launching the jobs system when there are unreleased classes! I think what will happen is we'll have three DoM classes, a hybrid healer, a hybrid nuker and a hybrid debuffer. SE did state that they are planning on re-organizing most abilities as part of reinforcing class uniqueness. So that could be likely. Then again CON could be the hybrid healer type class and still have elemental spells.
    I'm pretty sure Yoshida said somewhere or another that they have no intention of implementing classes yet - that all their creative energy was going into Jobs. Now, obviously, Unangrier is an Archanist and there are plenty hanging around in Limsa Lominsa but "coming eventually" doesn't make THM suck less today. Nothing "coming eventually" has any real relevance on how little I want to play CON or THM today, does it? It just further alienates me from playing a game that I actually liked playing before this.
    (2)

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