if that what you think the aim as a developer should be, then that explains a lot of your posts. From this patch, it feels like the game is in beta again, its not a horrible thing, but people need to be honest about the things that need work instead of blindly praising it, because its very rough and needs a lot of work.
They need real feedback not people white knighting every one who has legitimate concerns.
Yes Mages were kind of boring and didnt have much depth, no just taking away various aoe and increasing costs super drastically is not the answer.
Im saying while mp management is good, i dont think they should build mage gameplay around putting your weapon away and waiting for MP. add interesting strategies and skill management so people are actually making tactical descions that influence their gameplay, and give them real options other than waiting for tp or for weapon skills
the basic ability answer is bad, putting them on long cool downs does not make for a unique playstyle or effect. change some to stances, or lower the cool downs.
If your going to do AA, you need to balance the weapon damages a lot more, and probably rebalance them. Figure out how regular skill use is supposed to effect AA, and test and rebalance it.
Hopefully make balance changes fast, and often, it shouldnt take that long to alter some databases, or try something new, if we are going to be in a beta like state anyhow, take advantage of that and do changes often and respond to feedback.
Its needs to be tweaked, even if its going this direction, get feedback from people and adjust it slowly rather than taking so long everyone builds their whole playstyle off bad starting mechanics.
do not try to solve mp issues with a job specific refresh skill. Forcing people to only be able to do something with 3 specific jobs is not a good mechanic for anything that is supposed to be casual, or even balanced. They have with this patch made conjurer and gladiator indespensible, which lowers the value of all other jobs by comparison.



Unless I'm mistaken, but you're wasting time by playing an MMORPG in general, as you dedicate time towards doing things, do you not? Or does the west truly see "wasted time" as only when it's something they don't want to do?
Face it, everything you do in an MMORPG or Online game will take time dedication, some more than others -- This is why P2P MMOs make a lot of money.
Dernière modification de Jennestia, 24/07/2011 à 07h31
I clapped for you when I read this.Unless I'm mistaken, but you're wasting time by playing an MMORPG in general, as you dedicate time towards doing things, do you not? Or does the west truly see "wasted time" as only when it's something they don't want to do?
Face it, everything you do in an MMORPG or Online game will take time dedication, some more than others -- This is why P2P MMOs make a lot of money.
The people who don't understand this fundamental aspect of MMO's are more than likely the ones rushing their fences for everything.
Dernière modification de Jobeto-Rin, 24/07/2011 à 21h27
XP remains the best teacher
I'm diggin' the update. The battle system came out flawless AND I wasn't even for it. One thing I think would be cool is if you got an SP reward for completing all 8 of your leves. Like 5k or 10k.![]()

Just fix the hate, and bring down the mp cost for cure just a bit, then I will be a happy diabetic tank.
Honestly all I've seen is people complain about how the game isn't easy mode.its almost like theyre complaining that they spend money on this game monthly and its not up to snuff for their subscription.oh wait that's right....
That being said, games take time to balance and had they left sp gains the same people would just go hardcore until the nex patch normalized it anyway.so its a good strategy on their part imo. As for balance nerfs it's a popular developer belief to completely break something then balance it later. AS to why they do this I have no clue. LoL players know what I mean.
Like I said in another post give it time before you start the crucifixion.
Dernière modification de Emonzaemon, 24/07/2011 à 23h30 Raison: edited for phone being lame

1.18 was great imo. while some few things didn't turn out great, the majority of the partch was great and really brought me back into the game. what I think a lot of people don't get is that balancing for a r20, a r30, a r40, and a r50 of the same class is all different. I think that 1.18 balanced most classes out for the majority of their lifespan. It is just a few ranks here and there that people are talking about, and they don't understand how the rest of the ranks for that class are just fine... so they blow it out of proportion.
I say again, great update. If 1.19 is just as good then I feel like FFXIV will be coming back strong.


Listen let's start by 1.18 bring back what we needed real tank and a real healers before pug could tank without issue that should have not happen gla should have been the tank from day 1. Making THM the best healer? wow really? no thanks Conj is the better healer now.[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
1.18 rocks i don't even know why you complaing or saying fanboy due we are f?????? fanboys this is a FFXIV forums for FFXIV lol. It's not like we talking in a wow forum saying ffxiv rock so your logic is invalid
And the funny thing is players like you and everyone else complaing is what going to make this f?????? game into a wow clone -.- oh this is to hard ---> 1.19 lower Boss HP,MP,Attack,def
omg i can't do this dungeon the mob go on blowing up --> 1.19 took away the mob -.-
people complain way to much if you dislike what happening leave but for other playings who looking for a balanced, and challenging game then that what we go today.
Dernière modification de Melodicya, 23/07/2011 à 00h45
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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