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  1. #9
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Am I the only one that thinks "balancing" a game is a completely pathetic idea? Why should a melee and a mage have any of the same mechanics in fighting? People are saying that a caster should be able to go for 30 minutes without having to disengage and gain mana. That isn't what the allure of being a caster is, they are about big numbers at high mana costs. They should be able to do a lot more damage in a short period of time than compared to a pugilist and then get burnt out for a minute or two to gain mana. Melee should do their damage in more consistent intervals with burst damage varying on the type of weapon.

    Games like WoW that made casters have infinite mana basically made them a melee class that attack from far away. There is no real diversity. In my opinion, that is where FFXI had it right. A BLM, in an exp party situation, could take off 30% of a monsters HP whenever they wanted but it could cost as much as 20% of their mana.
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    Last edited by Ryans; 07-23-2011 at 03:05 AM.