I don't say you're wrong.Originally Posted by Jabo
But you have to agree, that mages were way to powerful and to me it sounds a lot like that you and other mages simply don't want to lose that privilege.
I don't say you're wrong.Originally Posted by Jabo
If this thread exist than you people just have to wait because SE told us hundred times that they are going to change stuff if they need to do. If you have a valid point, you have nothing to fear. You have just to wait.
But you have to agree, that mages were way to powerful and to me it sounds a lot like that you and other mages simply don't want to lose that privilege.
That's such bullocks! What this patch has done is neutered our options of DDing to spell casting, and any meleeing we want to do has to be done at melee range at the risk of dying by AoE.
Put it this way, what if all your precious TP attacks and big damage skills cost MP scaled to your current mp pool? Mp managemeeeeeent. I kind of almost wish this was the case, maybe then you'd get a clue. There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
Also i never saw a melee class solo a NM's...
You're making my point right there. Every class has compromises. Mages didn't. That's different now.
One class being way more powerful than another was wrong for me and a lot of other people.There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
This game being insanely easy was wrong for me and a lot of other people.
But you're kind of making my point here.
TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
Also i never saw a melee class solo a NM's...
You're making my point right there. Every class has compromises. Mages didn't. That's different now.
One class being way more powerful than another was wrong for me and a lot of other people.
This game being insanely easy was wrong for me and a lot of other people.
But you're kind of making my point here.
I'd like to introduce you to half of my LS, namely Diasee who has soloed every NM as a pug except cactaur jack.
And you're right, TP isn't infinite, but it's nice that you are able to gain it while in battle huh? Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat. We cannot incapacitate enemies, nor can we participate in many battle regimens unless they involve basic attack or a spell at the end. You seem to think that MP is infinite as well, and perhaps with the passive stance it is but I was never really in love with it when it was introduced in the first place.
If I had to name two classes that were OP, it'd be Thau and Arc, and not because a Thau could heal. That's like looking at melee classes and saying that because Marauders and archers can incapacitate mobs, that we're going to remove that ability from Marauder, and give it to archer because that's a 'designed role, it makes marauders too powerful.'
This was a problem with XI especially when Scholar came out. It didn't matter that a scholar had great Nukes, or DoTs, they were used mainly as a WHM when a WHM wasn't available. Thaumaturges were different party healers. They had an AoE cure that also offered a regen effect. And now? It's single target, not very effective when it comes to groups. However, they had a wider cone range and could stand far enough away and also hit many more people.
But now Cures are AoE for CON only, reducing thaumaturge's roll significantly to dots and debuffs, while more pressure is put on those leveling CON, and for those who already have CON, to fill that healer role and JUST that role.
This is ridiculous, it didn't make either class OP, and you're deluded into thinking so and I'm not sure why. Do you want set roles so badly that next you'd vote for the abolishment of self-assigned stats? If so, please go back to XI. This is one case in which I can definitely say where XIV has steered away from their initial mission statement.
I'm not talking about the Rank 30s NM's. Even I solod most of theme.
I start to understand why you really seem to think, that mages and DoW classes were on a same level.Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat.
At least you don't think there was a reason to adress this matter.
I like how strategically left out the bit about where I said mages can't incapacitate.
I don't actually understand what you're trying to say here, nor am I in the right mind set to remember what I was even talking about.
If someone complains in these forums because of 1.18 they automatically assume it's an MP issue or an archer/thau issue. Which it's not. Not all of it, and not everyone.
I didn't rank Conjurer to 50 just so I could be stuffed into a WHM suit weeks before the job system was even introduced in game. The versatility between the two classes is dead, nuff said. I have no hope for the mage classes now. For as much as this forum abhors XI apparently they sure are in favour now of making sure every class has their assigned role whether they like it or not.
totally awesome!
I don't see where you get that at all from anything I've said, but I love how it's the default write off.
I'm not talking about THM solo Dodore.
I'm talking about CON standing around Healing when it could be doing 3-4 other things.
How is it overpowered to actually help the fight? How is it "balanced" to stand with my weapon sheathed waiting?
I'm complaining that the so called balance was too much.
Let's break it down. Though I doubt most of you will follow along or care.
Mages need to have more reason to manage MP from near limitless potential of pre-1.18.
So what do we do?
We could 1. Increase the cost of Cure x4 so they can't cast it as often. 2. We could increase the enmity it generates so they stop spamming it. 3. We could take away AOE Toggle so only 1 Mage can Heal well and now it needs 5-6 more actions on the ability bar meaning less Nuke/DOT/whatever else we don't want it doing. 4. We could nerf Siphon MP so mages only ever get back 80-120 (less than a Cure 3) rather than a free refill if they position themselves cleverly.
Ah fuck it! All of the above!
Like Holy Baby Jesus, really? All that? I think any of those might have been fine individually, but all 4?
All they did was make it FFXI all over again. I seen 3 Dungeon groups give up already because they couldn't find a CON or a GLA. Just sitting there 7/8 with no "specialized" job that they feel they need. Cool, huh? Just what we all wanted.
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