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  1. #1
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    Join Date
    Jul 2011
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    47
    Quote Originally Posted by Koga View Post
    How is balancing out overpowered jobs & reworking an entire battle system AT THE SAME TIME release endgame content all in one patch poor development? what is a fun experience to you? perhaps you would enjoy god mode on THM for another month? i dont care if you have 7 50's that answer makes no sense. Proper Balancing took place today and all i hear is complaints. time to stand up for what i believe is right!
    Proper Balance, really? How do cure spells cost 4-5 times more than attack spells? That doesn't even make sense. I'm all for balancing but making another class overshadow the other doesn't solve anything.
    (6)

  2. #2
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    Join Date
    Mar 2011
    Posts
    41
    Quote Originally Posted by Astray View Post
    Proper Balance, really? How do cure spells cost 4-5 times more than attack spells? That doesn't even make sense. I'm all for balancing but making another class overshadow the other doesn't solve anything.
    You talk about another class overshadowing another, Thaumaturge was worth about 3 conjurers before patch. Now they have their own role in the scheme of things which is to land debuffs , Back-up Heal & they got a "BUFF" not a DEBUFF to their Magic potency. HINT HINT > go do some THM damage. No more cure spam, big deal!
    (7)

  3. #3
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    Join Date
    Jul 2011
    Posts
    47
    Quote Originally Posted by Koga View Post
    You talk about another class overshadowing another, Thaumaturge was worth about 3 conjurers before patch. Now they have their own role in the scheme of things which is to land debuffs , Back-up Heal & they got a "BUFF" not a DEBUFF to their Magic potency. HINT HINT > go do some THM damage. No more cure spam, big deal!
    In other MMO's you have more than one class that is capable of main healing. All this did was replace one with the other. SE leaving us in the dark has caused someone like me who wanted to main cure void. I knew a nerf was coming but come on now.
    (0)