+1 OP, I agree. Finally time to put them hard hats on.
+1 OP, I agree. Finally time to put them hard hats on.
XP remains the best teacher
EZ mode is what made me quit rift; I never made it to 50 and only played like 4 weeks but the dungeons were so ez and boring.

I don't know what is more sad. Immature rambling by the OP or 38 likes for this nonsense. Is it really that hard to express yourself without demeaning others? says a lot about the community of FFXIV which claims to be lot more mature than other MMOS.


[Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
I'm optimistic for this game, but I cannot say that this patch was 'perfect' or that it 'rocks.' It most certainly does not rock. Anyone who says it does clearly has never played a mage class, or they have and they're not very good at it, allowing one or two casualties in the name of MP management, while blaming whoever died that they were the ones clearly doing something wrong.
I only hope others come to see this system as awkward as we do. ): Bah, I can't even bring myself to play right now, I have to wait for the adjustment patch.
I don't say you're wrong.Originally Posted by Jabo
If this thread exist than you people just have to wait because SE told us hundred times that they are going to change stuff if they need to do. If you have a valid point, you have nothing to fear. You have just to wait.
But you have to agree, that mages were way to powerful and to me it sounds a lot like that you and other mages simply don't want to lose that privilege.


That's such bullocks! What this patch has done is neutered our options of DDing to spell casting, and any meleeing we want to do has to be done at melee range at the risk of dying by AoE.
Put it this way, what if all your precious TP attacks and big damage skills cost MP scaled to your current mp pool? Mp managemeeeeeent. I kind of almost wish this was the case, maybe then you'd get a clue. There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
Also i never saw a melee class solo a NM's...
You're making my point right there. Every class has compromises. Mages didn't. That's different now.
One class being way more powerful than another was wrong for me and a lot of other people.There was nothing wrong with the past battle system besides the lag on stamina and the added timers on skills. Remove the re-timers or reduce them considerably and I think we would have done just swimmingly with an added auto-basic attack.
This game being insanely easy was wrong for me and a lot of other people.
But you're kind of making my point here.


TP isn't infinite and we have to do TP management. Tanks have to do hate management and I'm not complaining that i can't provoke every 5 seconds.
Also i never saw a melee class solo a NM's...
You're making my point right there. Every class has compromises. Mages didn't. That's different now.
One class being way more powerful than another was wrong for me and a lot of other people.
This game being insanely easy was wrong for me and a lot of other people.
But you're kind of making my point here.
I'd like to introduce you to half of my LS, namely Diasee who has soloed every NM as a pug except cactaur jack.
And you're right, TP isn't infinite, but it's nice that you are able to gain it while in battle huh? Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat. We cannot incapacitate enemies, nor can we participate in many battle regimens unless they involve basic attack or a spell at the end. You seem to think that MP is infinite as well, and perhaps with the passive stance it is but I was never really in love with it when it was introduced in the first place.
If I had to name two classes that were OP, it'd be Thau and Arc, and not because a Thau could heal. That's like looking at melee classes and saying that because Marauders and archers can incapacitate mobs, that we're going to remove that ability from Marauder, and give it to archer because that's a 'designed role, it makes marauders too powerful.'
This was a problem with XI especially when Scholar came out. It didn't matter that a scholar had great Nukes, or DoTs, they were used mainly as a WHM when a WHM wasn't available. Thaumaturges were different party healers. They had an AoE cure that also offered a regen effect. And now? It's single target, not very effective when it comes to groups. However, they had a wider cone range and could stand far enough away and also hit many more people.
But now Cures are AoE for CON only, reducing thaumaturge's roll significantly to dots and debuffs, while more pressure is put on those leveling CON, and for those who already have CON, to fill that healer role and JUST that role.
This is ridiculous, it didn't make either class OP, and you're deluded into thinking so and I'm not sure why. Do you want set roles so badly that next you'd vote for the abolishment of self-assigned stats? If so, please go back to XI. This is one case in which I can definitely say where XIV has steered away from their initial mission statement.
I'm not talking about the Rank 30s NM's. Even I solod most of theme.
I start to understand why you really seem to think, that mages and DoW classes were on a same level.Mages have had compromises, we cannot fully utilize scale male, or any other heavy armours. Conjurers in particular didn't get a lot MP gear, that was mostly reserved for Thaus. Our defense stat isn't glorious, and neither is our attack stat.
At least you don't think there was a reason to adress this matter.
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