Ah, okay! I didn't realize they were only worried about one specfic example (Titan EX + multiple Mountain Busters).Yes I remember Yoshi / Community Team discussed that. However the context of their answer regarding RNG elements was about getting rid of boss rotations. They argued that if Titan Extreme's next ability was completely random then groups would wipe (regardless of any skill) if Titan decides to keep using his strongest moves (e.g. multiple mountain busters in a row).
This idea is more about the dungeon layouts and adding some maze-like features to engage some problem solving rather than whether bosses/mobs follow a rotation for their attacks.![]()
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