Quote Originally Posted by Shake0615 View Post
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First of all please don't compare how pve progression should work vs PvP.
Also if progressing in skill is so intangible and not having gear progression is so needed in PvP, i guess that why all those multiplayer(PvP) games that aren't based on that at all are so successful right?
Moving on..

You do get something to show for your work, gear(even if it's just vanity in frontlines), ability upgrades and now mounts.
Also nice info , if it wasn't for the fact that it is info that was nearly 5 months old, in some cases, by the time the game even released let alone the time they even introduced wolve's den, and more than 1 year old than the time we're actually getting frontlines.
Don't expect info that is almost an year old on content that is yet far away, to aklways remain accurate.
I will concede on the "never meant" bit being wrong though but, more recent statements clearly say(Not even talking about E3 ones, earlier than that) that Frontlines would be the first step to get players into PvP, so that they might eventually, if interested, get into what they call the "real pvp"(wolve's den) i'm paraphrasing of course and can't be bothered to find the source but it is the most recent info, therefore what you should have expected.

Basically just because they didn't envision it at the early development stages doesn't meant they didn't realize later it would be better, in fact that's the way game systems should be developed as opposed to basing them completely on someone initial sketch idea.