For me, one of the main aspects of any RPG is progression, whether that be through equipment, levels, abilities, or whatever. One of the reasons that I only played PVP in Guild Wars 2 for only two days is because there is no progression in GW2's PVP. Everyone is basically always on equal footing. But if I wanted to be completely serious about PVP and take it truly competitively, an MMORPG isn't where I'd choose to PVP.

I'm hoping that the announcement of everyone's item level in Frontlines being synced to i80 means that everyone will be synced UP, but not down. Meaning that there is still progression involved. (Hopefully we'll also find out that the statement about Morale not counting in Frontlines is false.)

I know some people might think that it will be better for everyone to be synced together so that there is basically 100% fairness, but honestly... I think some of the most fun I ever had in PVP in WoW was when I would join a battleground and after a short time starting to figure out which players on the opposing team were good and/or geared. When you run into a group of enemy players and you see Big Bad Bobby is with them, you sometimes have to change your strategy on the fly. You might have to fall back and retreat, or maybe you'll get your entire group to focus on him, or maybe you'll try and CC him while you kill the squishier players. And then of course it's fun when Big Bad Bobby is yourself. I don't think there's anything wrong with 1 player taking on 3 players, I think it's fun no matter which side you're on, though of course I definitely don't think that anyone should be running around 1 shotting anyone or practically destroying anyone... In MMORPG PVP I prefer longer battles. When I do Wolves Den, my funnest fights are always the ones that last for a while... Anyway, just my 2 cents.