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  1. #1
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80

    Leviathan extreme advice plz

    Hello , need advice regarding tanking lev ex as war
    Specifically with the second add that spawns. I know paladin is better suited to taking it but sometimes we are in an all war party so is it possible for a war to handle the add?
    All my few attempts have failed, I use brutal swing to no effect..
    Any advice will be helpful
    Ty
    (0)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    you should not go all war :/

    try to have 2 dps that can stun, define an order with you 3, and pray to have enough dps to kill the add in time
    (0)

  3. #3
    Player
    StarHate's Avatar
    Join Date
    Dec 2013
    Posts
    52
    Character
    Magitek Automaton
    World
    Leviathan
    Main Class
    Marauder Lv 80
    He is immune to stun when casting, so you have to stun him around 50-60% and hope your dps has a quick burn. If not, and you see him start casting either Dread, move away and snap him over with Holmgang... the yank will interrupt his cast, and he will go back to Ruin.
    (1)

  4. #4
    Player
    Moonwolfthegrey's Avatar
    Join Date
    Dec 2013
    Posts
    102
    Character
    Moonwolf Grey
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Thanx guys, exactly what I was looking for
    (0)

  5. #5
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    it's not that bad if you have decent teamwork. Sure it's simpler if you have a competent Pld to do all the work, but War can stun + holmgang, a whm can Fluid Aura to interrupt and other dd have their uses as well.
    (0)

  6. #6
    Player
    JoeDono's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    61
    Character
    Jotun Lamora
    World
    Famfrit
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Halloween View Post
    Fluid Aura to interrupt and other dd have their uses as well.
    Dumb question: Is it possible to save all this work and just Fluid Aura the add off the edge? After the railings are down, of course.
    (0)
    Last edited by JoeDono; 06-10-2014 at 02:03 AM.

    Maybe I'm a lion...

  7. #7
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by JoeDono View Post
    Dumb question: Is it possible to save all this work and just Fluid Aura the add off the edge? After the railings are down, of course.
    The add doesn't fall down the boat like players do. Would be a lot easier if they do. :P

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lemon8or View Post
    The add doesn't fall down the boat like players do. Would be a lot easier if they do. :P
    Would be way more logical if they did. But heh, not the first time something totally irrational (putting the fantasy aspect aside) happens. Anyone remembering the caster monsters hitting you in their back ? When yourself as a caster fail if they go out of the ~100° cone ? bah, screw logic, it's part of the mechanics.
    (0)

  9. #9
    Player
    Ryuko's Avatar
    Join Date
    Mar 2011
    Posts
    1,281
    Character
    Ryuko Kanzeon
    World
    Hyperion
    Main Class
    Summoner Lv 90
    A lot of groups prefer to have a PLD stunlock, but if that is not an option for you, I recommend this strategy:

    For the first add (before the first Tidal Wave), have your melee do the best they can to stunlock it. If they fail, it's okay, because the railings are still there to protect anyone from running off the edge.
    When the second set of spumes spawn (preparing for the second Tidal Wave), do not use caster limit break on them. Kill them like you did the first set. Instead, save that LB3 for something else...
    When the second add (after the second Tidal Wave) spawns, have one of your melee use the LB3 on it to kill it instantly. You won't have to worry about stunlocking it, or about anyone getting feared off the edge.

    My group goes WAR/PLD but now that we have the dps to easily take care of both sets of spumes, we prefer to use the melee LB3 on the 2nd add simply because of timing. A lot of the time, that add would spawn WHILE we were dodging due to us pushing dps too hard, and so we would have a few seconds of not having as much dps on it as we should have... thus resulting in the stunlock wearing off by the time we could kill it. So, our method of using the melee LB on the add was basically for safety. Anyway I hope this will help you if your melee cannot coordinate stunlocks.
    (0)

  10. #10
    Player
    Halloween's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Halloween Candy
    World
    Sargatanas
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Kuwagami View Post
    Would be way more logical if they did. But heh, not the first time something totally irrational (putting the fantasy aspect aside) happens. Anyone remembering the caster monsters hitting you in their back ? When yourself as a caster fail if they go out of the ~100° cone ? bah, screw logic, it's part of the mechanics.
    the damn thing jumped out of the water! it's a reverse mermaid. If they really wanted to be bitches, they'd let you drop the mage into the water and have it jump back up with full hp.
    (2)

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