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Thread: Pulling macro

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  1. #1
    Player
    lucioe's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Toki Kasumi
    World
    Ragnarok
    Main Class
    Gladiator Lv 54

    Pulling macro

    I would like to know how create the macro for puling putting sound on it.

    Like:
    Pulling in 3 (sound)
    2 (sound)
    1 (sound)
    PULL!! (different sound)
    Anyone have advice?

    THx
    (0)

  2. #2
    Player
    Seryl199's Avatar
    Join Date
    Sep 2013
    Posts
    549
    Character
    Delferia Seule
    World
    Siren
    Main Class
    Astrologian Lv 60
    It'll look something like this:

    /p pulling in 3 <se.2>
    /wait 1
    /p pulling in 2 <se.2>
    /wait 1
    /p pulling in 1 <se.2>
    /wait 1
    /p pulling <se.1>

    Use whatever sound effects you like, and enjoy!
    (1)

  3. #3
    Player
    Aeora's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    187
    Character
    Shae'ah Solaris
    World
    Exodus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by lucioe View Post
    I would like to know how create the macro for puling putting sound on it.

    Like:
    Pulling in 3 (sound)
    2 (sound)
    1 (sound)
    PULL!! (different sound)
    Anyone have advice?

    THx
    haha you're gonna wind up a lot of people: I love it!
    (0)

    I commend your effort with language!

  4. #4
    Player
    Bixillarla's Avatar
    Join Date
    Apr 2014
    Posts
    1,251
    Character
    Willow Rivers
    World
    Jenova
    Main Class
    Scholar Lv 90
    If you did that and I was your healer you would lose me. Hate those sound macros, I can see when you pull you do not need to announce it with 3 sounds.
    (0)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    I find sound macros hilarious, since I play with all sound turned off. Heck, half the time I don't even have headphones on, and if I do it isn't for the game. . .
    (0)