Oh god, please no..
Wtf were they thinking. It brings nothing to the table and just screws up party play and possibly creates imbalance among the gcs(specially in queue times) and just overall unnecessary mess . Just... why?!
Last edited by Pibz; 06-21-2014 at 02:21 AM.
to add variety.
you might have forgotten that they have access to more information than you. statistics on GC preferences, activity with seal accumulation and what not. If they have the data on the average stats and completion rate of those attempting coil1/2, prettry sure they have a more informed perspective on how to introduce something like Frontlines.
XI had a similar thing with their PvP. City-states determined your team and each team played for control of a zone.
TL;DR - dev understand of the game > your understanding
To be fair, this is the same team that said less than 100 people would beat T5 before it was nerfed, and we see how that turned out. They also got wrong how many subscriptions would be around at the beginning (not that this is a bad thing). I could understand there being skepticism on their understanding.to add variety.
you might have forgotten that they have access to more information than you. statistics on GC preferences, activity with seal accumulation and what not. If they have the data on the average stats and completion rate of those attempting coil1/2, prettry sure they have a more informed perspective on how to introduce something like Frontlines.
XI had a similar thing with their PvP. City-states determined your team and each team played for control of a zone.
TL;DR - dev understand of the game > your understanding
What does this have to do with perspective?!to add variety.
you might have forgotten that they have access to more information than you. statistics on GC preferences, activity with seal accumulation and what not. If they have the data on the average stats and completion rate of those attempting coil1/2, prettry sure they have a more informed perspective on how to introduce something like Frontlines.
XI had a similar thing with their PvP. City-states determined your team and each team played for control of a zone.
TL;DR - dev understand of the game > your understanding
And variety? It's the exact opposite, it'll restrict people into not being able to play with whoever they want, and it may cause who knows how many unnecessary hurdles to the system, and for what?!
There's 0 to be gained from it vs unrestricted team building, it's just *possible* losses all over for everyone. It has nothing to do with population distribution, although that could play a factor in worsening certain factions queues, again for no reason.
You should never gimp a PvP system unnecessarily because it's more immersive for roleplayers or whatever.
Also, do you really see the devs as some kind of infallible gods? oO
Last edited by Pibz; 06-21-2014 at 03:11 AM.
Grand Company v Grand Company v Grand Company was one of the main reasons I figured Frontlines would be semi-open world and not something you use the Duty Finder for.
In the sense of an open world, single server kind of thing, it makes sense; Maelstrom wins, everyone in the Maelstrom gets a small bonus outside Frontlines. Sort of like Conquest in XI, but not shit. Plenty of reason to participate on that alone.
With it being Duty Finder content, the three way is just there because plot.
I rerolled two days ago of GC because of this, cos i read the frontline preview and it says you fight for your respective GC... :/
Well, Look what we have here SS of French Forum; Frontlines are bound to your GC. Makes sense Lore wise, yet for entertainment and being able to play with your friends, SE says NOPE. Once again you have shattered the dreams of your people.. You have tainted combination pvp in wolves den. You do not promote group play within PvP but shun it. You wish to not see your subscribers play with friends because of a decision made early in the game to choose their GC and had actively put much work into leveling up their rank to only now say you may switch but you will lose your PvP rank entirely. Good job SE- for 2.3 you might want to fix the rank system so that people may convert to play with friends..
Thanks.
Last edited by Vittorino; 06-21-2014 at 04:09 AM.
Did some people seriously not read anything in game or notice how your pvp abilities/Xp/rank/titles were all set up by GC? Did them saying before wolves den that GCvGCvGC pvp was coming not register before ranking up?
While it is annoying, and I agree it's probably worth making rank transfer....I still wonder how it's surprising to anyone?
I just want to say that I really think this is a bad idea.
I want to play with my friends, but they chose different GCs at launch. This is supposed to be an MMO; we're supposed to play together. We can't do that with this system. It just makes this feel like another solo experience...
Rofl more variety = always face the same people??? And lol at devs knowing their games. If the devs played the game and pvp they wouldn't come up with all this absurd ideas.to add variety.
you might have forgotten that they have access to more information than you. statistics on GC preferences, activity with seal accumulation and what not. If they have the data on the average stats and completion rate of those attempting coil1/2, prettry sure they have a more informed perspective on how to introduce something like Frontlines.
XI had a similar thing with their PvP. City-states determined your team and each team played for control of a zone.
TL;DR - dev understand of the game > your understanding
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