Yeah that is why I said you used it as an example. Either way the advantage provided is minimal.

They can keep morale in, I'm decently geared.

They can take it out, prefer this to make it more about teamwork versus math.

Doesn't really matter to me But the current rule set will lead to the expansion of PvP. And most will prefer it even if they don't understand it at first.

Taking out Morale and leaving in AP still leaves battles balanced. And it takes out gear melting, which leads boring matches.

Everything else is a non-issue for me. Taking morale is 95% of the issue, with AP being barely worth mentioning.

They can change AP to max out everything, and rake away ranks.

That would be fine with me. That's the funny thing about MMO players, they like to compete with each other by playing dress up over actually fighting each other.

The new rules make it less about dress up and more about fighting O.o. I'm not here to get involved in a conversation about AP and morale being an issue. I'm here to tell you the model they chose works O.o.

It takes gear melting out of it, and allows people to learn. Now SE has to figure out how to deal with the other major problem with attracting PvPers, our toxic community :x