And most matches are mismatched. I have been in some long matches before, but they're incredibly rare if you actually queue rather than setting up matches. When you're playing with friends in your own little bubble, sure matches will be longer and more enjoyable, but Duty Finder matches simply are not like that.
Shorter cooldowns are next to worthless, when the majority of your matches don't go over three minutes. You're setting up your own matches against friends, that results in an even pairing which prolongs matches. Again, most matches are not like that, so for most matches, the cooldown reduction is worthless. I'm not going to set AP in that reduction when my matches don't last two minutes, let alone three. I will almost always set it in something that provides an instant bonus that will end the match faster.
I'm really not sure what your group is putting AP on, but in a six minute match with recasts dropped on one said, and no AP on the other, that is a very real difference. One side gets all those abilities twice, the other gets them once. I'm not even got to calculate the amount of additional DPS and mitigation that would provide, it should just be plainly apparent to everybody. If one side has AP, one side doesn't, and the match exceeds five minutes, then the difference those recast traits provide is very real.
I'm really not sure what to say to you if you don't think that isn't unbalanced. One person can use their skills twice, the other can only use them once. That is a very obvious advantage, which really should be being treated the same as Morale, all things considered. Regardless of the effect, one side is getting a very clear advantage over the other.
People seem to be against giving PvE players a boost of Morale to even out players and make Morale less of a deciding factor, yet they seem to be fine with AP offering a similar advantage. I really don't get it. People are practically demanding Morale be gone to level the playing field, yet they're fine with leaving something in which by its very nature gives a small advantage to players. Honestly, I don't know what to make of it. Either you want a level playing field, or you don't. If the bonus a difference in AP provides is so minor, why are people against Morale so much? Why out right remove it when you could just make it so the difference between Morale is no more as powerful as a difference in AP? Why does it have to go, when they could just rebalance it closer to something we're all apparently fine with?
Read my earlier posts; I'm suggesting a Morale buff that puts you around i65, which puts you at a slight disadvantage, even with the additional stat. I also suggested adjustments to Morale in general, and the progression of Rank/Marks, to facilitate a less annoying grind/advantage.
Don't mistake my intent. I'm not arguing against AP and for Morale here. I'm simply asking; Why is an AP advantage allowed, and a Morale one not? I'm not arguing we shouldn't have AP, but keep Morale, I'm simply wondering why one advantage is allowed and another not. It is a genuine question aside from the debate of Morale.
People who are against Morale, apparently in any form since they disagree with any suggestion that would adjust Morale, claim to be against it because it provides a level playing field. OK, I can understand that. The thing is though, a level playing field, by its very definition, should be level. How then, is a difference in AP being allowed? Why is nobody against AP? Why are you defending AP?
It does not allow a level playing field, that's just simple maths. If I have AP and you don't, then I have an advantage. In a 15 minute match, I get to use my abilities 5 times, you get to use them 3 times, how is that level? I'm firing of skills more often. My skills have greater potency. That is an advantage. That is something I have, that my opponent does not. That is a text book case of one side having an advantage, the very thing we are apparently happy to see the back end of Morale for.
Is it because it isn't a significant advantage? I mean, I see it as quite significant, since I'm quite literally getting more uses out of PvP skills than my opponent (while my team is getting hit with Full Swings effect once, I'm hitting their team with it twice), but I wont disagree if you say it's insignificant. Point is, it is still an advantage. We are not on the glorious level playing field the removal of Morale promises if someone has an advantage. If it's OK because it's insignificant, then why are people so against any adjustment to Morale?
Oh, I understand that it's potentially not as big an advantage, my point is that it is an advantage though.
From my position it just seems incredibly hypocritical to go around praising the removal of Morale in creating a level playing field, while simultaneously being absolutely OK with another form of advantage. I mean, I've commonly been suggesting changing Morale and leveling the gap with boosts, to make it much less of an advantage, but that apparently doesn't matter. PvP gear and stats are just innately bad, no matter how you try to work them, but traits are perfectly fine. Again, it comes off as very hypocritical. It seems that literally no suggestion I make for Morale can change peoples minds because it would "be unfair and give players an advantage", but at the same time we're all perfectly fine with there actually being an advantage with traits. So what is it; Are we against having advantages or not?
As for the persistence and progression of Morale;
Firstly, the additional stats from traits aren't persistent? Morale could be exactly the same as them, I'd actually rather see them removed and Morale replace them in potency.
Secondly, if they even bother bringing PvP gear beyond i100, they can just do the same as what I've already suggested; in a i100 PvP event, provide a Echo type buff for players with no Morale.
They probably shouldn't raise PvP gear anymore though, and that probably seems against everything I've said previously about progression keeping the PvP community alive, which I guess it is, but once you've been doing PvP, once you've obtained those Ranks and gear, you're in. If you go out and earn a toy (in this case gear/AP) you're going to want to play with it; that's part of the reason people are even upset about their Morale doing nothing. Rather than continuing to raise the ranks and adding new gear, they should instead just focus on new game modes and new Jobs, that partly adds a new reason to grind (who doesn't want their Ninja to be the bat man?). Progression should simply be there to initially draw people in and get them invested. Once they're invested there is little need for it.
What about this example means they cannot adjust and rebalance Morale? I said it before, but it really does seem like nothing could redeem it in peoples eyes; I could suggest making it so 100 Morale is equal to +1 Defense and +1 Auto-attack potency, and it would still be bad. Meanwhile, if my team gets an additional 10% damage on your healer because I put AP in Full Swing and your team has no AP, that's fair.
If Resilience is broken, if Morale is broken, I'd fix them or throw them out completely. I said it before, but Morale can either work in Wolves' Den and Frontlines, or it can be removed completely. I'd actually argue Morale is more of an issue in Wolves' Den than it could ever be in Frontlines, just because of how the numbers will balance out with Frontlines.
May as well have it here, since we're just editing (<3 you daily limit).
Since it's a wonder stat, you having it is immediately offset by me having it as well. The stat is void in such a scenario; if we have equal Morale, there is no difference. Likewise, if we don't have equal Morale, but just a small difference, the stat is far less effective. Stats like Morale only become a problem when there is a significant difference in two peoples amounts; when one person has a lot, and another has none. Balance it around that concept and just go "If you have Morale below this amount, we'll give you a boost", like I've suggested. For Frontlines that would currently mean; i90/100 PvP capped down to i80, i70 PvP, and i80 PvE given an i65 amount of Morale. That difference in Morale might be too much, but in that case you just rescale it so that it isn't. Ideally it should be no different than boosting your stats with AP, since that is something we all seem to be fine with.