Page 20 of 25 FirstFirst ... 10 18 19 20 21 22 ... LastLast
Results 191 to 200 of 285

Hybrid View

  1. #1
    Player
    zulu_kulu's Avatar
    Join Date
    Apr 2014
    Posts
    93
    Character
    Zulu Kulu
    World
    Gilgamesh
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Akiza View Post
    Frontlines is for players new to PvP and casual PvP players so if they made the morale stat count in frontlines players that already soured on Wolves Den won't play Frontlines
    nonsense, the reason why wolves den "soured" players is due to the queues time suck hard,the match last one round, the button response time is bad, its rigorous "1 tank, 1 healer, 1 melee dps and 1 range dps" meta game and also the fact that WD is arena and many players do not like arena pvp, but like large scale objective pvp.the morale stat is just simply the last straw for alot of ppl.

    Quote Originally Posted by Yumi_umi View Post
    Umm.. Wasn\\'t the last straw about how leveling from 30 to 40 was going to take forever by means of doing it legit? (put "blame que times " reason here) Cuz i remember quite a few ppl were like i give up fck pvp cuz this grind is ridiculous and i\\'m done.
    So imo i like how they capped it at i80 and took out morale.
    Think of it as a kind of quantity vs quality thing. Frontlines is suppose to appeal to the masses ( casuals ) as the "quantity" of players kinda will at one point outweigh individual\\'s skills.
    But in WD, the 4vs4 is all about concentrated skill and
    teamwork/ co-ordination. Thus the "quality" of each player is more important than just having 4 ppl on a team. Usually a skilled team can still win in a 3vs4 situation due to d/c or whatever.

    The real gear progression stopped at i90 direwolf stuff. The animal gear was just for wintraders and ppl with a lot of time.
    hmm...no. the grind for r30 to r40 was never an issue, it was the long queues and the power creep that the ilvl 110 gear had over everything.

    the morale stat was totally the last straw in the conga line of things that mess up pvp in this game.why do you think ppl were forced to grind 30/40s? hmm was it because they found the lower queues better OR it was the only way grind wolf marks without being smashed by ilvl110 players in pvp. when pvp first came out, everyone gears was pretty even.however, after awhile, ppl started to get their pvp gear and the power creep beside pve and pvp begun. players were forced to do 30s and 40s before even touching 50s. this was the main reason why alot ppl quit because most newcomers would get ROFLstomp a rank 30 team in 10 seconds.


    also LOL if you think WD is the "competitive" pvp in this game. the meta for WD is so braindead in its 1 tank, 1 healer,1 MDPS and 1 RDPS comp that it requires NO SKILL. yes i said it, it requires no skill to "compete" in WD, only just superior gear to kill the other team healer first. all you have to do is kill the healer and game over. that is all "teamwork/ co-ordination" that exist in this game.you can get a team of newcomers against season pros (both with equal gear) and tell them:just kill the whm or sch fast" and your team has just much of a chance to succeed as the other team. of course if you feel like shaking it up, then you can go to second meta which "RDPS,HEALS, whoever is left"

    wow.such skill.such teamwork and competitiveness.


    edit

    nonsense on the "The real gear progression stopped at i90 direwolf stuff. The animal gear was just for wintraders and ppl with a lot of time"

    idc if you meant this or not, but i am so tired of this being the community perception of the animal series gear.do not assume that every r40 is a WTer.

    i can name about 8 legit players who has earned their r40 gear legitimately or is close to get their gear.just because WT dominates the animals doesnt mean all the ppl who has animal gear aare win traders.
    (1)
    Last edited by zulu_kulu; 06-24-2014 at 06:46 AM. Reason: out of post for the day

  2. #2
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by zulu_kulu View Post
    snip
    Umm.. Wasn\\'t the last straw about how leveling from 30 to 40 was going to take forever by means of doing it legit? (put "blame que times " reason here) Cuz i remember quite a few ppl were like i give up fck pvp cuz this grind is ridiculous and i\\'m done.
    So imo i like how they capped it at i80 and took out morale.
    Think of it as a kind of quantity vs quality thing. Frontlines is suppose to appeal to the masses ( casuals ) as the "quantity" of players kinda will at one point outweigh individual\\'s skills.
    But in WD, the 4vs4 is all about concentrated skill and
    teamwork/ co-ordination. Thus the "quality" of each player is more important than just having 4 ppl on a team. Usually a skilled team can still win in a 3vs4 situation due to d/c or whatever.

    The real gear progression stopped at i90 direwolf stuff. The animal gear was just for wintraders and ppl with a lot of time.
    (1)

  3. #3
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Vertical progression is deadly cancer for pvp. Facerolling "newbies" should come purely from player skill and experience, and not how long they grinded for raw power. Pvp gear/ilvl should perish from arena too. Add ranking instead.
    (6)

  4. #4
    Player
    Wulfgang's Avatar
    Join Date
    Dec 2011
    Posts
    116
    Character
    Wulfgang Amadeus
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Frankly, they should have just done what they did with the arena.

    LV 30/40 Frontlines: Morale does not apply
    LV 50 Frontlines: Morale does apply

    Satisfies both the casual and hardcore contingent. Casuals can work their way up to the hardcore gear in a meaningful way (i.e. not just getting gibbed constantly by i90+ PVP players) through 30/40 runs.
    (2)

  5. #5
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Wulfgang View Post
    Frankly, they should have just done what they did with the arena.

    LV 30/40 Frontlines: Morale does not apply
    LV 50 Frontlines: Morale does apply

    Satisfies both the casual and hardcore contingent. Casuals can work their way up to the hardcore gear in a meaningful way (i.e. not just getting gibbed constantly by i90+ PVP players) through 30/40 runs.
    That wouldn't work because casuals wouldn't even try Frontlines and since Square Enix wants as many players as possible to play Frontlines they removed the morale stats to entice the casuals to play.
    (0)
    Last edited by Akiza; 06-25-2014 at 05:18 AM.

  6. #6
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100
    It's not like front lines will permanently block morale if it does then it's not real pvp. It's just going to block it at start because players are tired of waiting on 30+ guess for 10 points of wolf marks/100 if you win. However almost every time I go in i'm the only dps going after the whm on my team the other is usually fighting the tank and this causes us to loose. so a 30min que for a 1 min match that we lost because the other dps didn't know what to do an didn't say anything. fantastic. So a 30min que for 100 points and I need 12k+ points to buy one peice armor. The system as it stands any player trying to enter pvp now will never legitimately get pvp gear or a pvp rank. No one does pvp because for the reasons stated above. I've tried getting a team together, non wt, no one wants to deal with it, there is no place for new people to enter pvp even with the non-morale areas unless you Win-trade, and if you don't want to WT then gl finding people.
    (0)

  7. #7
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Urielparadox View Post
    real pvp.
    Real PvP doesn't !@#^!foot around with "PvP stats" or "PvP ranks". You go in, you beat each other in the face, and you do it over again. Adding anything that one person can have while the other doesn't outside inherent class/race differences isn't "real pvp".
    (5)

  8. #8
    Player
    FallenHero's Avatar
    Join Date
    May 2011
    Posts
    96
    Character
    King Nyxus
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    apparently real PvP is playing dress up and having an obscene gear advantage that lets you steamroll new players without even trying. Sorry but no, thats the problem with PvP in these themepark MMOs, the constant gear treadmill and if you dont gear up first you will just lose match after match after match and not stand a chance. Oh yeah thats real fun and engaging gameplay right there. Real PvPers PvP for the sake of killing someone else and having bragging rights, not to grind tokens for those new pants with higher stats.
    (3)

  9. #9
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    The only reason hardcore players want morale stat to count in Frontlines is so they can steamroll new players and casuals without trying
    (6)

  10. #10
    Player
    Rawk's Avatar
    Join Date
    Apr 2012
    Posts
    59
    Character
    Rawk Sawlid
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Akiza View Post
    The only reason hardcore players want morale stat to count in Frontlines is so they can steamroll new players and casuals without trying
    Yeah it has nothing to do with MONTHS worth of effort to obtain the gear. Re-read some of the beginning discussions in this thread. Alot of us do not care nearly as much that morale is being thrown away, but because it makes PvP gear that we earned through alot of effort LESS THAN that of pve gear (due to missing stat). Although I do want the advantage because I earned my pvp gear, I don't want to just facestomp people without trying. The truth is, we're gonna facestomp new people anyway because our knowledge and reaction timings of pvp abilities plus the small nuances that we will avoid (such as double sleep). I just don't like the slap in the face to my grind for gear.
    (1)

Page 20 of 25 FirstFirst ... 10 18 19 20 21 22 ... LastLast