SE did the right thing, but they overshot the mark just a little bit. Instead of "FFXI - Lite and Fancy!" we got "WoW Babbys First MMORPG."

1.0 was a flaming pile of poo but all indicators. But on a scale of 1 to ten for "hardcore-ness" if FFXI and 1.23 were 10s, and WoW was a 3, we should have gone to maybe a 5. Instead we're at about 2.5 and it does get rather dull with things being so simplistic.

The game itself is a bit like its own dungeon design. No real freedom of movement, just a series of straight paths with hurdles interspersed on it. A good dungeon (world) is a maze, where navigating and defeating the puzzle (exploring) is just as important as killing the mobs along the way.