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  1. #11
    Player
    Nana_Balthazar's Avatar
    Join Date
    Mar 2014
    Posts
    36
    Character
    Nana Balthazar
    World
    Ragnarok
    Main Class
    Marauder Lv 45
    -the combat system with its stamina gauge and no auto attacks was horrid
    -the game punished mages making no way to get MP other than expensive ethers or a trip back to an aetheryte every 2 fights making it so no one wanted to player THM or CNJ
    -lacked a lot of iconic FF stuff (couldn't ride chocobos, no recognizable jobs/skills)
    -a confusing class system that left some classes (namely THM and CNJ) for the better part of the leveling experience unsure as to the role as both classes had damaging and healing spells)
    -extremely poor translation effort that left even the Japanese players wondering what was going on(look up horsebird fiasco which is what in beta the Japanese maps were plastered with this in the chocobo stable areas where you could inconveniently not pick up a chocobo)*
    -lack of auction house
    nope

    - combat system seemed horrible because of the bad programming
    - don't need iconic FF stuff everywhere. Protip : there are FF without jobs.
    - one word hasnt been understood and it's automatically a "poor translation"? yeah, right. Besides : http://ffxiv.zam.com/story.html?story=23333
    - lol

    -server systems made massive lag if more than 1 party was around
    -only the best pc's could play the game on anything higher than minimum to medium settings
    -fatigue system
    -EXTREMELY confusing UI
    -a very confusing retainer system used for selling items
    Only this. And it's already a lot. The programming in particular, being the very foundations of the game, has effect on everything else.
    (2)

  2. #12
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Yurimi View Post
    -the combat system with its stamina gauge and no auto attacks was horrid
    Strange, because TP now clearly reminds me of the stamina gauge, refilling over time
    And auto-attacks doesn't do much in 2.0
    (3)

  3. #13
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    You make a good point - at the original poster - but a lot of those 'right' reasons were opinion and all.. I loved some of the things you noted as empirically bad. Buut clashed with the industry standards I'll admit..

    Also, Yoshida's own analysis? This is the same guy said the game had no identity beyond 'not FFXI' when it was sytemically and thematically a fairly obvious homage to Tactics (an identity that v2.0 has actually since diluted). And the same guy that desperately avoided talking about most of the rampant executive meddling and scapegoating of former team members. FFXIV 1.0 failed for a lot of reasons, but it's a hundred times more complex than the official reasons given or the vast majority of the unofficial discussions.
    (2)
    Last edited by Fensfield; 06-14-2014 at 03:52 AM.

  4. #14
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    The real reason? It sucked!!!! Plain and simple.
    (2)

  5. #15
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Bizniztyme View Post
    The real reason? It sucked!!!! Plain and simple.
    That's the broad reason, OP is listing specifics.
    And she's mostly right. Those where the big complaints I heard when it first started out

    People did however complain about:
    -The copy paste terrain. Didn't bother me much but I didn't like the lack of overall variety.
    -A severe lack of content. At launch we didn't even have dungeons.
    -It may be surprising, but lot of people did complain about a LACK of similarity to XI.

    People liked the world being dangerous, just not with level 30 enemies just outside the towns.
    (1)

  6. #16
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Quiz View Post
    It also mentioned how they felt like they could just do whatever, since FFXI was popular, surely the new one would be popular too. Basically, hubris.
    (2)

  7. #17
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    (2)

  8. #18
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    What's the point talking about this now when 2.0 has been out for almost a year...?
    (2)

  9. #19
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by RowanLauron View Post
    What's the point talking about this now when 2.0 has been out for almost a year...?
    And it is still lackluster compared to what 1.23 was. Maybe we can wait another year....
    (4)

  10. #20
    Player
    Swishytail's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    483
    Character
    Swishytail Exaflare
    World
    Malboro
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reynhart View Post
    Strange, because TP now clearly reminds me of the stamina gauge, refilling over time
    And auto-attacks doesn't do much in 2.0
    My Monk's auto-attack damage begs to differ. =P
    (3)

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