Quote Originally Posted by NovaUltimatum View Post
- The large description issue is probably not that major but is more of a system display one, rather than a user not bothering to read one.

- The inventory issue is actually very much a possibility and is actually caused not from being lazy but rather the opposite. Players would actually have to go out of their way to have a full deck of gear/items to accommodate for each situational battle.
Yeah and that's what we had to do in previous MMOs, QoL is important but we are getting it to an extreme to the point you're asking for more inventory so you don't have to go back to your home to change your inventory, this may seem normal to you, but these small details will turn this game into an arcade with a big lobby.

Quote Originally Posted by Garlyle View Post
Where'd you get the idea I was against it, because I specifically went out of my way at the end of both posts to say I want to see more done with it, and would be happier even if (maybe especially if) it wasn't actually significant, because yes, it does 'feel' better and more interesting. I just, at the end of the day, agree with Yoshida's decision that this shouldn't come at the penalty of overwhelming players with false choice.
Yeah sorry i was reading too fast, wanted to watch the LL, and Yoshi may be right, but in the end it's just another excuse. It will only be a false choice if they make it that way.

Let's say they make a stat that is "shield bash +10" the meaning of that +10 is 1 more second of stun(i assume you know how it works, 4>3>2>1>resist, this would add 1s to every hit with a cap of +15=1.5s), it will be a minor advantage but a skilled pld could use that second to cast a SS or stop a boss after losing hate, or may save his life giving the healer a chance to heal him.

It's just a second, but it can be useful w/o being gamebreaking, and none will expect every pld to have this, and more important i'll fell good.