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  1. #35
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Tell me something Garlyle (and other ppl against specialized stats) this is what the playerbase want, they have feedback, it has been asked, and Yoshi said they will implement it keeping the balance, yes it may be useless, but it adds more fun and customization, even if it's an illusion, the only reason i see to reject it is to avoid thinking which piece or gear is better, in other words, only players who want to play the hallway game and be always railed safety rejects this system.

    The actual system is destined to change, because there are no epic pieces of gear, there's no emotion, most ppl ignores coil, not because it's hard, it's just not worth the effort, put a piece with an awesome specific stat, and even if it doesn't make any big difference the players will want it, because that's what attracts the playersbase, not a different stat nor a higher number.

    We are giving feedback and asking for changes to improve the game because it's not perfect, and a gear system based on pure stats, it's a poor, bad and lazy design, and the "balance" is just a excuse.
    (0)
    Last edited by Renik; 06-13-2014 at 01:59 AM.