Why must they be mutually exclusive? O_oNO to improve the skills using gear... I'm already tired of gear progression...
YES to this idea: http://forum.square-enix.com/ffxiv/t...ills-or-traits.
(I thought I alread put this message here... Maybe got deleted or just got an error when puting it?... Uh, anyways)
He said this as well during the English live letter; I was annotating the letter for my friends who couldn't watch it and I remember this as being part of the answer he gave.Although the idea of introducing gears with skill-specific stats is enticing, a lot of thought and planning would need to go into it first to ensure balance is maintained.
I'm scarred for life from FF11 skill based bonuses.
Pick SMN, get your endgame gear bonuses as "Enhanced cures", "MAB", "Conserve MP", "Fast cast". Not to mention the best classic of -BP timer (btw we cap you at -15 (25%), while we cap haste at 60% cutoff).
I'd consider balance restored if they added some PLD and WAR and WHM armors with "Enhanced carbuncle power" or something else ridiculous.
Tell me something Garlyle (and other ppl against specialized stats) this is what the playerbase want, they have feedback, it has been asked, and Yoshi said they will implement it keeping the balance, yes it may be useless, but it adds more fun and customization, even if it's an illusion, the only reason i see to reject it is to avoid thinking which piece or gear is better, in other words, only players who want to play the hallway game and be always railed safety rejects this system.
The actual system is destined to change, because there are no epic pieces of gear, there's no emotion, most ppl ignores coil, not because it's hard, it's just not worth the effort, put a piece with an awesome specific stat, and even if it doesn't make any big difference the players will want it, because that's what attracts the playersbase, not a different stat nor a higher number.
We are giving feedback and asking for changes to improve the game because it's not perfect, and a gear system based on pure stats, it's a poor, bad and lazy design, and the "balance" is just a excuse.
Last edited by Renik; 06-13-2014 at 01:59 AM.
Where'd you get the idea I was against it, because I specifically went out of my way at the end of both posts to say I want to see more done with it, and would be happier even if (maybe especially if) it wasn't actually significant, because yes, it does 'feel' better and more interesting. I just, at the end of the day, agree with Yoshida's decision that this shouldn't come at the penalty of overwhelming players with false choice.
The matter of coil damaging player interest and the lack of variety in endgame content is a somewhat different discussion than the potential impacts of gear. If anything, it's kind of a point - it's already enough of a frustration point for the playerbase that the highest tier of gear is Coil-locked. Imagine if, in the long run, you still had to do it because unique effects on it were just too good to ignore even when we hit 2.4 and another 20 item levels of content are added. I can't speak for others, but personally, I'd find that situation irritating, and I enjoy the challenge of coil.Because, at the end of the day, the stuff they have given out already simply isn't enough to keep the hardcore people at it.
But that's my stance. Live letter's up, I've been going too long here.
Also, I still want to scream from the rooftops that there needs to be a damned reason for gear to have rarity labels.
I mean, really.
C'MON NOW!
There was an idea on these fourms awhile back, it was something along the lines of having the trait's on armors (such as Enhances fists of wind or whatever) , and allowing you to spiritbond it (or maybe some other kind of bar) once you did that you could "learn" the trait. and using a menu you'd be able to set a certain number of traits on your character. (i think they also said something about certain traits having different costs and you could not exceed a certain amount.)
Sort of like a Trait version of how BLU worked in XI i guess, though it was inspired by FFIX.
I personally enjoyed the general concept though it could probably use some tweaking and whatnot.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.