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  1. #1
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Adrian74 View Post
    NO to improve the skills using gear... I'm already tired of gear progression...

    YES to this idea: http://forum.square-enix.com/ffxiv/t...ills-or-traits.

    (I thought I alread put this message here... Maybe got deleted or just got an error when puting it?... Uh, anyways)
    Why must they be mutually exclusive? O_o
    (1)

  2. #2
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Although the idea of introducing gears with skill-specific stats is enticing, a lot of thought and planning would need to go into it first to ensure balance is maintained.
    He said this as well during the English live letter; I was annotating the letter for my friends who couldn't watch it and I remember this as being part of the answer he gave.
    (1)



  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Nahara View Post
    He said this as well during the English live letter; I was annotating the letter for my friends who couldn't watch it and I remember this as being part of the answer he gave.
    Thanks for digging up the quote.
    (0)

  4. #4
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I'm scarred for life from FF11 skill based bonuses.

    Pick SMN, get your endgame gear bonuses as "Enhanced cures", "MAB", "Conserve MP", "Fast cast". Not to mention the best classic of -BP timer (btw we cap you at -15 (25%), while we cap haste at 60% cutoff).

    I'd consider balance restored if they added some PLD and WAR and WHM armors with "Enhanced carbuncle power" or something else ridiculous.
    (0)

  5. #5
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Tell me something Garlyle (and other ppl against specialized stats) this is what the playerbase want, they have feedback, it has been asked, and Yoshi said they will implement it keeping the balance, yes it may be useless, but it adds more fun and customization, even if it's an illusion, the only reason i see to reject it is to avoid thinking which piece or gear is better, in other words, only players who want to play the hallway game and be always railed safety rejects this system.

    The actual system is destined to change, because there are no epic pieces of gear, there's no emotion, most ppl ignores coil, not because it's hard, it's just not worth the effort, put a piece with an awesome specific stat, and even if it doesn't make any big difference the players will want it, because that's what attracts the playersbase, not a different stat nor a higher number.

    We are giving feedback and asking for changes to improve the game because it's not perfect, and a gear system based on pure stats, it's a poor, bad and lazy design, and the "balance" is just a excuse.
    (0)
    Last edited by Renik; 06-13-2014 at 01:59 AM.

  6. #6
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Renik View Post
    Tell me something Garlyle (and other ppl against specialized stats)
    Where'd you get the idea I was against it, because I specifically went out of my way at the end of both posts to say I want to see more done with it, and would be happier even if (maybe especially if) it wasn't actually significant, because yes, it does 'feel' better and more interesting. I just, at the end of the day, agree with Yoshida's decision that this shouldn't come at the penalty of overwhelming players with false choice.

    Because, at the end of the day, the stuff they have given out already simply isn't enough to keep the hardcore people at it.
    The matter of coil damaging player interest and the lack of variety in endgame content is a somewhat different discussion than the potential impacts of gear. If anything, it's kind of a point - it's already enough of a frustration point for the playerbase that the highest tier of gear is Coil-locked. Imagine if, in the long run, you still had to do it because unique effects on it were just too good to ignore even when we hit 2.4 and another 20 item levels of content are added. I can't speak for others, but personally, I'd find that situation irritating, and I enjoy the challenge of coil.

    But that's my stance. Live letter's up, I've been going too long here.
    (0)

  7. #7
    Player Eagleheart's Avatar
    Join Date
    Oct 2011
    Location
    Right behind you with a Wiffle-Bat of Commonsense +3
    Posts
    310
    Character
    Eagleheart Hellsbane
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Also, I still want to scream from the rooftops that there needs to be a damned reason for gear to have rarity labels.

    I mean, really.

    C'MON NOW!
    (1)

  8. #8
    Player
    Taaku's Avatar
    Join Date
    Jan 2012
    Posts
    104
    Character
    Taaku Shilamont
    World
    Balmung
    Main Class
    Pugilist Lv 60
    There was an idea on these fourms awhile back, it was something along the lines of having the trait's on armors (such as Enhances fists of wind or whatever) , and allowing you to spiritbond it (or maybe some other kind of bar) once you did that you could "learn" the trait. and using a menu you'd be able to set a certain number of traits on your character. (i think they also said something about certain traits having different costs and you could not exceed a certain amount.)

    Sort of like a Trait version of how BLU worked in XI i guess, though it was inspired by FFIX.

    I personally enjoyed the general concept though it could probably use some tweaking and whatnot.
    (0)

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