Quote Originally Posted by Ravarashi View Post
I cannot be the only one who is tired of people saying "give me this because i liked it in FFXI" ... can we PLEASE stop using XI as a basis for how this game should/will develop?
Please don't speak on my behalf.

I think XIV could successfully borrow some systems from XI to flesh out content and introduce activities for larger than 8 man groups to participate in.

I for one would love to see XIV bring in forced pop open world NM with tiered progression. I would love an area like SKY from XI which requires planning and teamwork to make your way to a larger boss.
How about some non-time attack boss runs as end game content. Something like new dungeons that are 8 man dungeons, or extreme versions 8 man versions that require actual job mechanics and team work to make it through a pack of mobs. I'm talking about BLM actually needing to use sleepga for crowd control. or Brd use shadowbind, have a drg save spine shatter dive and leg sweep for key moment stuns...

Make some content not gated by completion, but rather gated by lower drop rates so there is more repeatable content with the possibility of great rewards.

These things were/are all present in XI, but for the most part a sorely missing from XIV.


So yes, give me more things in XIV that are similar to XI's content. I'm not asking for a direct copy of systems from XI, but something similar that would expand the openness and replay value of XIV.

I would like to see zones populated with elite type mobs (read dungeon difficulty) that requires at least a light party to safely navigate. Doing activities like FATE or mob hunts in these zones will reward you with side grade progression.