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  1. #1
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    No, people want Red Mage not because it was in Final Fantasy XI, but because it has been in the overarching Final Fantasy series since Final Fantasy ONE!!!!
    I'm not talking about people wanting RDM in this game. I'm talking about people wanting XI RDM to be something it wasn't. People held a grudge for years and years that it wasn't the master fencer and magic user they'd remembered from previous games. No doubt if/when we get it in XIV, people will complain that it doesn't fit their idea of what a RDM should be too.

    As for Summoners... I must be one of the few Summoners who doesn't want the Egi's to look like the Primals. I understand the design choice, and accept it for what it is. I would honestly be rather pissed if we ended up with actual clones of the Primals because I would feel that is against the Lore of the Game.
    Yes but people don't often consider the legit reasons that things are the way they are. People are generally quicker to say that the "Devs are lazy" (in the case of SMN pets) or SE are "ignoring their playerbase". Both of which are pretty insipid discussions to have. I dunno, it bothers me, even though I should be used to it after seeing the inane complaints people had through 8 years of XI.
    (1)

  2. #2
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Ppl is comparing ARR to ffxi because it's the only previous ff MMO, if we compare jobs we will use any ff title with a job system to comparison, if we compare content we will use ffxi, and you should be grateful, because most ffxi haters just hate it for its combat not for it's content, if thank to those comparisons we can get half of the content variety ffxi had, this game will be almost perfect.

    About ninja tank, i used ninja as tank in ffv before ffxi existed, so i don't think its just a ffxi thing, ninja has been a good tank in almost every ff, it had shadows or high evasion.
    (4)
    Last edited by Renik; 06-12-2014 at 04:46 PM.

  3. #3
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Renik View Post
    About ninja tank, i used ninja as tank in ffv before ffxi existed, so i don't think its just a ffxi thing, ninja has been a good tank in almost every ff, it had shadows or high evasion.
    I can think of far better defensive options than Ninjas - either from natural stats, abilities (Knight with !Guard literally nullifying some bosses from ever doing anything; !White let you apply images, Protect, Shell, AND Reflect to anyone you wanted, etc.), or simply classes with better equipment choices (Aegis Shield, or mini + Genji shield leaving a character permanently physical immune due to 100% evade). There's also very few things in the game that relied on only physical attacks or were even threatening because of that... but yes, there were times where it could do some silly stuff (which is every class in V).

    V Ninjas were far, far more notable as a (mostly) physical damage output class due to dual-wielding and certain oddities or synergies specific to !Throw. !Image was a lesser perk, as opposed to XI, where the equivalent ability happened to become basically a defining feature of the class that completely changed what it meant to 'tank' in XI.
    (0)
    Last edited by Garlyle; 06-12-2014 at 05:37 PM.

  4. #4
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    I'm so tired of people crying everytime someone mentions FFXI here.

    It was a great game, and some of it's features would be nice ti have in ARR.

    Do people want for ARR to be FFXI ? I don't think so, otherwise they'll be playing FFXI right now.
    Do people want stuff from FFXI to be in ARR ? Hell yes (hello Sky, Sea, ZNM, Nyzul Isle and most of all, a dangerous world that is actually interesting to travel to)

    And, nin tank was interesting because it was an entirely different tanking style than pld.
    And we need that, because the way pld and war tank is pretty much the same.

    But i'm fine with nin being dps, since it was like that in every Final Fantasy beside FFXI (even if it also should have been a dps)
    (17)
    Last edited by Yzuna; 06-12-2014 at 07:07 PM.

  5. #5
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Yzuna View Post
    I'm so tired of people crying everytime someone mentions FFXI here.

    It was a great game, and some of it's features would be nice ti have in ARR.
    Agreed; there's things that are probably a good idea to take inspiration from XI, but not everything in XI was a good idea. One (just one) of the major reasons 1.0 failed was an attempt to "just do what XI did but prettier" in many respects, not realising that in the decade since XI, a lot of those things were simply no longer acceptable.

    As for the question of whether we could use an Evade Tank - I don't think so. Don't get me wrong, yes, it's a niche playstyle that wouldn't overlap with what already exists, but evade-based tanks are either godly or trash even if not RNG based, and one of XIV's design principles seems to be to avoid situations where a class is heavily desired for one fight but considered trash for another.
    (1)

  6. #6
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Ninja are the complete opposite of tanks, they move in the shadows, and aren't meant to fight toe-to-toe. That's samurai.

    Anywho, I think SE designed RDM to be a hybrid. A mix between a melee and mage. Instead, the players turned it into a piss-poor healer and Refresh bot. Same thing with NIN. SE designed NIN to be a DPS with elemental Debuffs, instead the players decided to make it a piss-poor tank.

    SE must have learned from this and said "Ok players, you WILL play this class/job the way we designed it. There will be no tanking abilities at all for NIN this time HAR HAR HAR". In fact, since NIN is based off ROG, I'd even go so far as to say ROG will have some enmity shedding abilities that will be passed on to the NIN, further cementing the fact that they did not design NIN to be a tank this time around.
    (3)

  7. #7
    Player
    Slatervonjager's Avatar
    Join Date
    Aug 2013
    Posts
    421
    Character
    Slater Vonjager
    World
    Hyperion
    Main Class
    Marauder Lv 50
    You don't need to make a thread complaining about this not being FF11, they can already tell that it's not when people keep referring to a combat station as "Damage Per Second" instead of "Damage Dealer".
    (3)

  8. #8
    Player
    BlackHaloJT's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Black Halo
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ravarashi View Post
    I cannot be the only one who is tired of people saying "give me this because i liked it in FFXI" or "nin was tank in FFXI, so will be tank here" (followed by tears when it is DPS). I'm getting really tired of the comparison between the two. I didn't get mad when my Monk couldn't use suplex, but Sabin from FFVI was a Monk and had suplex. It's a different game with a different engine and different feel. The characters and classes are different, so can we PLEASE stop using XI as a basis for how this game should/will develop?
    It's a Final Fantasy game and I online one on that. What do you think most people are going to reference? Derp FFXI that has been going for 12 years now..... Problem is this is FFXIV-Wow and people want the FFXI feeling back but not in the exact same way. Deal with it.
    (2)

  9. #9
    Player
    DefendPopPunk's Avatar
    Join Date
    Aug 2013
    Posts
    768
    Character
    Carson Warson
    World
    Siren
    Main Class
    Carpenter Lv 68
    Having a new tank class wouldn't change the expectations of the tank role in ffxiv. That being said, adding in a new tank won't suddenly make people who hate tanking or being the leader in dungeons play tank more often. It's not going to increase the amount of tanks in DF. People will just FATE level it to 50, farm gear for it on other jobs, and then walk around town looking like a ninja. They'll still do their dailies as DPS or whatev. Tank rarity in MMOs isn't a new thing, and a shiny new class isn't going to change that. There are other issues at play.
    (0)

  10. #10
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Midgardsormr
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ravarashi View Post
    I cannot be the only one who is tired of people saying "give me this because i liked it in FFXI" ... can we PLEASE stop using XI as a basis for how this game should/will develop?
    Please don't speak on my behalf.

    I think XIV could successfully borrow some systems from XI to flesh out content and introduce activities for larger than 8 man groups to participate in.

    I for one would love to see XIV bring in forced pop open world NM with tiered progression. I would love an area like SKY from XI which requires planning and teamwork to make your way to a larger boss.
    How about some non-time attack boss runs as end game content. Something like new dungeons that are 8 man dungeons, or extreme versions 8 man versions that require actual job mechanics and team work to make it through a pack of mobs. I'm talking about BLM actually needing to use sleepga for crowd control. or Brd use shadowbind, have a drg save spine shatter dive and leg sweep for key moment stuns...

    Make some content not gated by completion, but rather gated by lower drop rates so there is more repeatable content with the possibility of great rewards.

    These things were/are all present in XI, but for the most part a sorely missing from XIV.


    So yes, give me more things in XIV that are similar to XI's content. I'm not asking for a direct copy of systems from XI, but something similar that would expand the openness and replay value of XIV.

    I would like to see zones populated with elite type mobs (read dungeon difficulty) that requires at least a light party to safely navigate. Doing activities like FATE or mob hunts in these zones will reward you with side grade progression.
    (4)

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