I don't really think it's fair to rag on someone for not realizing silence would work here when
1) Bad Breath is not a spell
2) Silence doesn't do anything to stop Bad Breath from other morbols
I don't really think it's fair to rag on someone for not realizing silence would work here when
1) Bad Breath is not a spell
2) Silence doesn't do anything to stop Bad Breath from other morbols
"It's not designed to be soloed, but every other class can solo it, therefore I'm contradicting myself in a successful attempt to sound like a smartass."
Victim blaming is too strong in these forums. Last time I checked party content is labeled as such.
I'm curious about how many of you did side quests and leves in a full party "just in case they were designed for 8 people".
Last edited by Alukah; 06-21-2014 at 08:16 PM.


Just because a lot of the content can be soloed, doesn't mean anyone should complain when a piece of content comes along that requires the slightest bit of assistance."It's not designed to be soloed, but every other class can solo it, therefore I'm contradicting myself in a successful attempt to sound like a smartass."
Victim blaming is too strong in these forums. Last time I checked party content is labeled as such.
I'm curious about how many of you did side quests and leves in a full party "just in case they were designed for 8 people".
I get help from friends in all my tradecraft leves, Pesiteskin maps, I even party up for my Alexandrite maps just because I can. Making a party to do the expert roulette makes it faster and easier, then go and do all 4 maps together.
It's not that we shouldn't have party content (the contrary), the issue here is that nothing labels this as a party content and it's dumb to pass the blame on someone for not knowing it's not a solo content, you don't go out there and expect every content to require a full party, content that requires a party is labeled as such.
From what I've seen the regular treasure maps say so when you need more than one person, it is the devs fault when they fail to communicate something properly, if these maps are meant to be done with more than one person they should state it, it's very basic information that helps more than it harms.
Alexandrite maps state they are for a single player. You can bring more players, but the (albeit small) gil reward is split between players when you bring a party.It's not that we shouldn't have party content (the contrary), the issue here is that nothing labels this as a party content and it's dumb to pass the blame on someone for not knowing it's not a solo content, you don't go out there and expect every content to require a full party, content that requires a party is labeled as such.
From what I've seen the regular treasure maps say so when you need more than one person, it is the devs fault when they fail to communicate something properly, if these maps are meant to be done with more than one person they should state it, it's very basic information that helps more than it harms.
Any of the alexandrite maps can be easily handled by a single player, any more than one person is overkill; however, if you want overkill to be safe, go for it... but it is well within the capabilities of any player, on any class (as long as they aren't terribly undergeared for some reason) to handle these maps by themselves without any help.
If a solo player does die to these maps, it's not because the game is unfair, it's not because the enemies are overpowered, and it's not because it's unbalanced. It's because that solo player made a mistake and died, or played badly and died, and they should have to go farm 800 more myth to make up for it, because why not? If the game doesn't punish them somehow, they'll never learn.

I would have also assumed it's under "weaponskills" and not spell. We both learned something new today. GL on your next map.
Each map can be done by any class solo. Some thinking outside of the box might be required but the point still stands. Some maps are harder on some classes than others, for example cyclops with puks is difficult for a pld(lol at circle of scorn being our only aoe), but it is still doable with proper planning(fight or flight+bloodbath+circle and defensive cds).
Last edited by Wizhard; 06-22-2014 at 01:46 AM.

From what I understand you need to have your atma weapon equipped, and they are job only. Also the enemy is immune to stun, so it's not just bards that can't get out if they get stuck.
^ The above statement is untrue because I am soloing/companion all of my maps for my BLM on my WAR job and I only have my Bravura at Zenith level.
As far as the actual Morbol fight the way I deal with it is quite literally stand in the middle of him away opposite of the choco and just spam a Storm's Path Combo to constantly heal your self when he hits you with bad for the second time it will be a shorter duration and the whole time your choco is attacking it from the back. just takes time/effort
We shouldn't complain if something is too hard... you never learn anything if everything is easy and you will develop no will to overcome obstacles.
Have fun ya'll its a game not a job.
Last edited by Seiss; 06-22-2014 at 02:09 AM.
Life is easy ... WHEN YOUR MANIACAL!!! - Plankton


Do you honestly need a label on everything to say "Don't go alone!". Again, it's an MMO, expect to need someone there. You should have someone on hand anyway and expect the worst unless you know before hand what is coming along.It's not that we shouldn't have party content (the contrary), the issue here is that nothing labels this as a party content and it's dumb to pass the blame on someone for not knowing it's not a solo content, you don't go out there and expect every content to require a full party, content that requires a party is labeled as such.
From what I've seen the regular treasure maps say so when you need more than one person, it is the devs fault when they fail to communicate something properly, if these maps are meant to be done with more than one person they should state it, it's very basic information that helps more than it harms.
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