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  1. #21
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    I think some people are very confused about what I am saying. Some people get it but not everyone. I gave a list of EVERY Cross class. Not just the bad ones. I KNOW Raging strikes is good. I KNOW Mantra is good for MONKS!!! That is not the point. I am talking about the CROSS CLASS VERSIONS THAT ARE IN COLOR!!!

    The point is we have a whole system that is NOT being used. If it was being used correctly there would be a LOT more variety in the game.
    (1)

  2. #22
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Trayes View Post
    I think some people are very confused about what I am saying. Some people get it but not everyone. I gave a list of EVERY Cross class. Not just the bad ones. I KNOW Raging strikes is good. I KNOW Mantra is good for MONKS!!! That is not the point. I am talking about the CROSS CLASS VERSIONS THAT ARE IN COLOR!!!

    The point is we have a whole system that is NOT being used. If it was being used correctly there would be a LOT more variety in the game.
    Yep. Sadly I actually made a similar point(I think, may have gotten fed up with the forums by then and not bothered to post it) during beta. Truth is, the situation is even worse than you portray it because there's several times where Jobs get royally screwed on their CC options. It's not even merely situations where there's an "optimal" set but hell, some jobs literally have a redundant skill as one of the CC options(MRD/PLD with Skull Sunder/Savage Blade and SCH/WHM with Physick/Cure for instance).

    Truth be told, this game's design leans more into a single-class per character MMO mindset than it does in regards to taking advantage of the cross-class/class change features.
    (1)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  3. #23
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    OP,

    In 1.0 it was important to play on your class when solo but Jobs were more oriented to party play.

    It still applies in 2.0, however, most overworld mobs are extremely chump meat, so there's not even a reason to jump back to class for solo play most the time.

    Also, back before launch, Yoshi-P ALREADY stated that Jobs are meant to be better than classes in every way. You cannot compare classes in this game to the original jobs in XI. Because in XI all jobs were on the same level playing field where classes are below jobs. And I'm pretty sure if Yoshi-P had his way and he was really starting this game from scratch, he'd remove classes and have jobs only.
    (0)

  4. #24
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,773
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valmar View Post
    the OP's question is more along the lines of FFXI where the Basic Jobs where still Viable at end game, along with the Advanced Jobs.

    Where in FFXIV once you unlock a Job, the class petty much become obsolete.
    This is exactly what me and Kat_Manx were discussing earlier in another thread. Classes have 0 use once you hit lvl 30. We were wondering if SE would one day make them a unique and viable option to play post 50. But instead the mass majority just misunderstood our posts and ridiculed the thread. Which is fine... but in reality all we'd like to see is some more versatility and options for playable classes, especially after seeing rogue/ninja. Rogue's gear in the video and its actions/weapons make it appear radically different from ninja which gains ninjutsu and hand gestures... you dont see those hand gestures on rogue really, which made me wonder if Rogue would have been its own job, but apparently its not (which is a bummer) cuz it looked hawt :P
    (2)
    Last edited by Vespar; 06-12-2014 at 02:50 PM.

  5. #25
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Vespar View Post
    Snip
    That depends on the class, some class may be fine but for exemple, dragoons have it tough from 30 to ilvl60 due to the fact that you loose the possibility to heal yourself.
    Which means than when you play alone you are sometime forced to stack loads of potions and to kite waiting for the 1min cool down to finish.. Believe me, it's a pain.
    Of course it also depends on how you play and I never actually reverted back to LNC since these situation were still kinda rare (since you're kind of a living rocket that blast through most of this world and the fact that there is no real difficulty in mobs besides the fact that you can't heal yourself).

    So yeah OP, like I said earlier, classes become somewhat obsolete when you ding lv30 which is indeed too bad since it kinda breaks the freedom we used to have, but at least now we all have a different role and can switch whenever we want before going into battle.

    As for the rogue/ninja, yeah... That is kind of annoying me, it's not like monk or dragoon nor whitemage who gets new skills that specialize them, ninja completely changes your gameplay once you get it, or at least it looks like it does with the hand gesture thing, I don't know how they'll use it but going from poison and quick movement to magic simon game will feel weird... Oh wait you're free to pick the order of gesture so it's not really simon game ^^'''
    (0)
    Last edited by Phyllo; 06-12-2014 at 04:26 PM.

  6. #26
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    So you go into Coil/Coil 2 as a Marauder? Nice.
    I know you meant that as a joke, but Marauder is arguably the class that benefits the most from remaining jobless. If you're going into any 8-man with two tanks but can't just be a DPS for whatever reason (eg it's just the two of you using Duty Finder, you don't have a level 50 DPS), and it's a duty where you only need one actual tank which your buddy's doing? Go ahead and Marauder. You wouldn't be using Defiance anyway, and access to Raging Strikes, Blood For Blood, and probably other tools I'm not recalling offhand will likely make you more effectve as a damage dealer.

    Either way, until we have a lot more cross-class skills, Jobs will be superior to classes in most cases, as that's the major advantage - access to more crossclass skills. When most classes only lose one or two they'd actually use in favour of 5 awesome Job skills... welp.
    (1)

  7. #27
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Enepttastic View Post
    Ahahahahaha, no. Since I started leveling other classes, I cry a little inside each time I see a MRD/WAR use Flash during a DF.
    I use Flash when I'm under Pacification. Why? Because there's nothing else to be doing and it helps keep aggro more. It's a good skill.
    (3)

  8. #28
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    It seems really weird to have a system in the game that you dont plan to use. I really wish they wold do something about it. If not making classes viable than at least fix some of the POINTLESS cross class skills. No one will EVER EVER EVER want Ruin or the 2 tanking combo skills.
    (0)

  9. #29
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Trayes View Post
    It seems really weird to have a system in the game that you dont plan to use. I really wish they wold do something about it. If not making classes viable than at least fix some of the POINTLESS cross class skills. No one will EVER EVER EVER want Ruin or the 2 tanking combo skills.
    As an amusing aside, I have used the tank combo skills for a very good reason before. When I was levelling Lancer, I had to deal with tanks regularly dropping from low-level dungeons - so I would just slap one of those two skills on, and we would three-man the dungeon with me as tank, holding aggro via that skill. On a lot of dungeons, it actually worked (after about the level 30 content it starts getting tough though, but I was able to do it with relatively little pain in Haukke Manor).
    (0)

  10. #30
    Player
    Nayto's Avatar
    Join Date
    Aug 2012
    Posts
    745
    Character
    Blake Ater
    World
    Excalibur
    Main Class
    Marauder Lv 65
    Quote Originally Posted by TheCurls View Post
    I use Flash when I'm under Pacification. Why? Because there's nothing else to be doing and it helps keep aggro more. It's a good skill.
    Not to mention... the 'overpower all the things' mrd/war will ask you to stop every once in awhile.. because TP.


    Anyways... watch ACN come back as Super DOT dps because of the new dps cross class abilities from ROG.

    It's one thing to be creative... it's another to be just sheer OP.
    (0)

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