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  1. #11
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    You know, before the new class was announced this was never a hot issue. Now all of a sudden the sky is falling down. It's very very simple jobs only supplement classes, that's it.
    BRD adds 3 songs and one AoE arrow attack
    DRG adds jumps
    PLD / MRD adds tanking abilities

    Here is the deal, 1.0 had classes where the idea was to make your own job by mixing and matching different abilities. To make a thief you would us steal from PUG, Feint from LNC, Dagger from GLD, and so on. It didn't work so Yoshi-P and the team salvages the broken system by adding jobs to give said classes more defined roles just as the community asked for.
    (0)

  2. #12
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Trayes View Post
    Lvl 3. Raging Strikes- Damage + 20% (including DoT) ALL CLASSES
    BLM definitely uses this, or should.

    Quote Originally Posted by Trayes View Post
    Lvl 10. Convalescence- Increases all healing by 20%. ALL CLASSES. Only useful if tanking and you have a healer
    Not true. Do you have ANY idea how useful getting 20% increase in healing is?

    Quote Originally Posted by Trayes View Post
    Lvl 8. Impulse Drive- 180 Potency attack only from behind. All Melee.
    This one is insanely useful on Monk. The majority of Monk attacks are strike from behind. I can usually proc 7XX-8XX on Titan EX with this.


    Quote Originally Posted by Trayes View Post
    lvl 2. Foresight- Def + 20% Buff. ALL CLASSES. Pretty bad for everyone. Even tanks.
    Oh, hi Twintania.

    Quote Originally Posted by Trayes View Post
    Lvl 6. Fracture- A standard DoT skill. All Melee.
    Dem DoTs tho…


    Quote Originally Posted by Trayes View Post
    Lvl 42. Mantra- Cure Magic + 5% AoE. ALL CLASSES. 5% is just SOOO LOW!!!
    Have you actually READ the notes? 5% on ALL OTHER classes, 20% when a MONK uses it.

    Quote Originally Posted by Trayes View Post
    Lvl 8. Protect - Defense Buff to party. ALL CLASSES.
    Nope. Try telling a Warrior to cast Protect. See what he thinks.

    Quote Originally Posted by Trayes View Post
    Lvl 34. StoneSkin- Def Buff that acts like Overheal. ALL CLASSES.
    See above.
    (0)

  3. #13
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Trayes View Post
    Lvl 8. Flash- AoE Emnity Gain. Uses MP. ALL CLASSES. Only good for tanks
    Ahahahahaha, no. Since I started leveling other classes, I cry a little inside each time I see a MRD/WAR use Flash during a DF.

    Quote Originally Posted by Dyvid View Post
    You know, before the new class was announced this was never a hot issue.
    While I can't say if this has never been a "hot issue" or not, I did point out how many of the cross-class options are absolutely worthless during beta.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Have you actually READ the notes? 5% on ALL OTHER classes, 20% when a MONK uses it.
    Given that his point is about cross class abilities, Monk's trait boost doesn't matter.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Nope. Try telling a Warrior to cast Protect. See what he thinks.
    See above.
    Warrior's not a class, but a job. I can cast Protect and Stoneskin as MRD if I wanted to. That said, even if I could cast it, I'd look at the healer and ask why the hell they aren't.
    (0)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  4. #14
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by Enepttastic View Post
    I cry a little inside each time I see a MRD/WAR use Flash during a DF.
    Why? flash uses mp, overpower tp, if you are low on one use the other.

    Seems like a good idea to me.
    (2)

  5. #15
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enepttastic View Post
    Warrior's not a class, but a job. I can cast Protect and Stoneskin as MRD if I wanted to. That said, even if I could cast it, I'd look at the healer and ask why the hell they aren't.
    So you go into Coil/Coil 2 as a Marauder? Nice.
    (0)

  6. #16
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Moheeheeko View Post
    Why? flash uses mp, overpower tp, if you are low on one use the other.

    Seems like a good idea to me.
    If you're low on TP and still have aggro issues, something's gone horrifically wrong. Either you're not aiming Overpower right, over using it, or running headlong into another pull with zilch TP.

    A standard multi-mob pull as a WAR should be as such:
    1. Mark Kill Order
    2. Run to mobs
    3. Tomahawk #1 (Optional)
    4. Run past mobs
    5. Turn around
    6. Overpower x2
    7. Heavy Swing -> Skull Sunder -> Butcher's Block #1
    8. HS -> SS #2 -> BB #3

    Instead I tend to see someone run in and start flashing/OPing without aiming. Decent amount of tanks fail to bother switching targets as well then wonder why the healer or a DPS start to pull aggro thanks to AoEs.

    Quote Originally Posted by Lanceton View Post
    cross-class skills were supposed to enable character customization (attributes, elemental resistance too for that matter)
    however that's not the direction current dev team is heading i.e. no character customization.

    they're not going to change anything unless unless the whole forum cries for it, and even if it does, this level of change will have to wait until at least the expansion
    True, although I'd have said that it's never been the dev's intentions. Alas, even if the forums cry for a change, it's not going to happen.

    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    So you go into Coil/Coil 2 as a Marauder? Nice.
    https://www.youtube.com/watch?v=WtNHuqHWefU
    (0)
    Last edited by Enepttastic; 06-12-2014 at 12:05 PM.
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

  7. #17
    Player
    Lanceton's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Lanceton Oni
    World
    Famfrit
    Main Class
    Armorer Lv 80
    cross-class skills were supposed to enable character customization (attributes, elemental resistance too for that matter)
    however that's not the direction current dev team is heading i.e. no character customization.

    they're not going to change anything unless unless the whole forum cries for it, and even if it does, this level of change will have to wait until at least the expansion
    (0)

  8. #18
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I think the class system is in many ways, leftover from 1.0 and never really resolved into its own fun/interesting system.

    The original intent was that players would level any of the various skills and combine abilities from them to create his/her own job. Want to be a paladin? Level up sword, shield, and conjury and then pick the abilities you wish to have. The class names we have now were simply labels for those skills. The problem was that the 1.0 system, while flexible, resulted in all players playing very much the same way. You were either a DPS or a healer and groups resorted to tank/spanking everything. Other problems include abilities like crowd control and debuffs having negligible impact resulting in most players going for high dps abilities. And lastly, the original system lacked iconic ties to iconic FF jobs/classes.

    I do wish the armory/class/job system gets a bit more flavor in the future. While the 2.0 design is more fun as a whole, it lacks even the flavor that FFXI has through the subjobbing system.
    (2)
    Last edited by rwyan; 06-12-2014 at 12:18 PM.

  9. #19
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Enepttastic View Post
    Indeed. Too bad sarcasm doesn't have a recognizable que. I hate when that happens.
    (0)

  10. #20
    Player
    Enepttastic's Avatar
    Join Date
    Apr 2011
    Posts
    83
    Character
    Valaerin Mathens
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by A_Magical_Unicorn_Rider View Post
    Indeed. Too bad sarcasm doesn't have a recognizable que. I hate when that happens.
    I know, it's almost as annoying as someone pretending what they said was actually sarcastic.
    (1)
    Until now there have been mainly two means of progression: the first being defeating powerful enemies in end-game content to obtain high-item-level equipment, and the second being collecting Allagan tomestones to purchase gear. The Zodiac Weapons do not have the restrictions of these two methods, but are designed to take a long time to complete.
    Current Tome Requirements for Zodiac Weapons:
    225+900+13500+1500= 16125
    Additionally: Post limits are, flat-out, completely idiotic. 1k char limit's stupid to begin with but 20 posts a day? Seriously? What the hell SE?

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