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  1. #31
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    Not only do players lose stats by being a class. They also lose the 5 (most of the time) really good job skills they could ahve had. I dont think you can make anything really OP with a class even if the skills were better.
    (0)

  2. #32
    Player
    Trayes's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Trayes Atlas
    World
    Goblin
    Main Class
    Lancer Lv 71
    We giving up on this? No info from the devs? Sad panda is sad.
    (0)

  3. #33
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Well thing is, I don't think anyone asked this question before, if someone did, I assume it didn't get to the dev since we don't have info about this :/
    (0)

  4. #34
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Actually this discussion has come up several times but it's always met with scores of people asking, "Why? Jobs are so much better there's no point!" I disagree, of course, as I remember 1.0 enough to know that classes were easily able to hold their own next to Jobs. Still are, but people have this notion that classes are 'tossed aside and forgotten' at 30, like level 31-50 are nothing but Job ability territory. I, for one, would love to see classes given enough of some manner of buff beyond their broad multi-classing to make them viable alongside Jobs again. One way, which is what they did in 1.0, could be to make class AF and Relics similar to how darklight, high-level crafted and Garlean weapons were in 1.0.
    (0)

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