Page 5 of 5 FirstFirst ... 3 4 5
Results 41 to 48 of 48
  1. #41
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    I like auto-attack. it make battle lot more smoother
    Before this patch it was suck that when you press using skill and it not activate and have to press it again and again

    also, not mentioned about infinite 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111

    so stop complaining, this is the feature that make this game more fun.
    (0)

  2. #42
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    This is actually a really nice change for mages, because spells were limited to Stamina as well. Cure costs aside, this allows mages to cast more without having to wait for the gauge to fill up.
    (0)

  3. #43
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    The pace of battle is definitely not awkward. Just ran through the toto-rak dungeon several times, and so far the base form of auto attack works nicely, and creates a less hectic atmosphere.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  4. #44
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    OK here was the problem with he old system first it limited you to much. When you attack you used stamina so you could not use an cure when you where low on hp cause the game has 3 limitations on you(Stamina,MP,recast) instead of 2(MP/recast). Also if you try to use an ability if you didn't have enough stamina you was locked into that attack till you had enough.....

    This is how i tested the old system I used GLA for my testing

    !st move: guard -10% stamina
    2nd move: uses light slash -25% stamina recovered maybe 5%
    3rd-5th move same action maybe got back like 3% this time cause i used the same action repeatedly.
    5th move: now i'm sitting here waiting for some stamina so i can use an WS or an cure or an buff.

    So basically you have to repeat that dull and boring process every fight with he old system.

    Timed this fight before servers went down took me 1:22 to kill the R35 goats with old battle system. I Did 20 fights on the same level goats ended up with the same time almost every time but 1:22 was the fastest so i went with that

    Now with he new system fighting the same mob i can do all of those actions much faster...

    AA>light stab> AA> heavy stab> heavy slash> AA > Howling vortex> Raging strike>luminous spire >red lotus 2 and mob is dead.... Now with the new system i fought the same R35 goat 20 times and killed it in 37.9 secs. which was fastest time with the AA system.

    So anyone saying the old system was faster is just in denial. Wish i could have recorded the testing but sadly i don't have the hardware to do so.
    (3)
    Last edited by Firon; 07-22-2011 at 08:39 PM.

  5. #45
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by LuxLex View Post
    When's the last time you played XI?

    I highly doubt you are attacking this fast:

    http://www.youtube.com/watch?v=w1O0u2UI-g8

    I bet even the whm here is attacking faster than the fastest DD in XIV.
    That video is sped up. The music is faster, the attack sounds are faster and slightly higher pitched, the animations are faster...

    Not a good example.

    And anyway, we don't know all of what gear those players are using (least I can't make it all out, vid's kinda dark). At the least, both characters are wearing a Walahra Turban which by itself gives 5% haste.
    (1)

  6. #46
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by SydeBeheln View Post
    That's such a bad example to put up against ffxiv..
    Your trying to say a level 75 WHM with kclub is equal to anything in FFXIV at the current stage. On top of that, that video looks sped up. Take a level 1 warrior with a sword, vs. a GLA. and tell me who is faster.
    No joke. If I could transport my Miqo'te PUG into FFXI and put it next to my Mithra Monk, both unbuffed, my Monk would be crying "hacker!".

    Same with LNC compared to DRG... even before 1.18.

    And one's using a Kracken Club? lol yeah. Comparison over.
    (1)
    Last edited by Preypacer; 07-22-2011 at 08:42 PM.

  7. #47
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Firon View Post
    OK here was the problem with he old system first it limited you to much. When you attack you used stamina so you could not use an cure when you where low on hp cause the game has 3 limitations on you(Stamina,MP,recast) instead of 2(MP/recast). Also if you try to use an ability if you didn't have enough stamina you was locked into that attack till you had enough.....

    This is how i tested the old system I used GLA for my testing

    !st move: guard -10% stamina
    2nd move: uses light slash -25% stamina recovered maybe 5%
    3rd-5th move same action maybe got back like 3% this time cause i used the same action repeatedly.
    5th move: now i'm sitting here waiting for some stamina so i can use an WS or an cure or an buff.

    So basically you have to repeat that dull and boring process every fight with he old system.

    Timed this fight before servers went down took me 1:22 to kill the R35 goats with old battle system. I Did 20 fights on the same level goats ended up with the same time almost every time but 1:22 was the fastest so i went with that

    Now with he new system fighting the same mob i can do all of those actions much faster...

    AA>light stab> AA> heavy stab> heavy slash> AA > Howling vortex> Raging strike>luminous spire >red lotus 2 and mob is dead.... Now with the new system i fought the same R35 goat 20 times and killed it in 37.9 secs. which was fastest time with the AA system.

    So anyone saying the old system was faster is just in denial. Wish i could have recorded the testing but sadly i don't have the hardware to do so.
    Nothing like good, old-fashioned empirical testing to prove things out.

    I also think a problem is that people are feeling that shock of realizing the same skill/spell rotation they used before the patch isn't necessarily going to work as well now, and are going to have to change up their tactics. A lot of people like to complain about monotony, but they really loathe change a lot more.
    (0)

  8. #48
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Preypacer View Post
    Nothing like good, old-fashioned empirical testing to prove things out.

    I also think a problem is that people are feeling that shock of realizing the same skill/spell rotation they used before the patch isn't necessarily going to work as well now, and are going to have to change up their tactics. A lot of people like to complain about monotony, but they really loathe change a lot more.
    yeah i did it cause i knew the Q.Q was gonna come and i love breaking down battle systems its my fav part about rpg's tbh lol
    (0)

Page 5 of 5 FirstFirst ... 3 4 5