It is because they have to or the video would be mind-numbingly longI find it funny that just about every video showing combat from FFXI is sped up. lol
http://www.youtube.com/watch?v=XjrOFaJencY
http://www.youtube.com/watch?v=CU0N0TzZF-M
http://www.youtube.com/watch?v=adTs80tpwP0
http://www.youtube.com/watch?v=lXM1L1L96-0
What exactly is the core difference here? Wouldn't that also be classified as a form of auto-attack? Auto-attack + ability cool downs is the MMO industry norm. If the forumula works why change it so un-necessarily?I don't think the stamina system was entirely flawed. I think what did the communication in was the constant spamming of 1 key in order to continuously make up the TP.
If they'd just made it so your basic attack spammed itself, I think stamina could have been adjusted to make combat a lot more comfortable. It also served as a visual to show you were at least doing something. Now with no auto-attack button I have to blindly trust that something is happening even if the server is bogged down.
Yawn, you done yet? I find XI s***ty and slow. Get over it.It is cause youtube has a length limit and most of the battles people bother to post are lengthy NM battles. Sorry mate, but if you haven't played XI in more than 2 years, you really shouldn't make comparasons to it. Nin/dnc now hit so fast you can barely see them. Hell even my clunky bst hits fast.
If you averaged the total time between "spammed" attacks and the time you stared at the screen waiting for stamina together I think auto attack is equal if not faster than the spam attack method. Also just like XI's auto attack, attacks will ninja trigger during your various animations (you can tell because your animations break and your char looks genuinely confused) which gives added TP/DMG per sec that was previously unattainable.
SE is also saving us hundreds of dollars in replacement keyboards/controllers over the years!
nice try. keep trying. one day you may even be able to convince yourself of this.
http://crystalknights.guildwork.com/
I'd be happy to do the math for us all but I never bothered to analyze the stamina regeneration speed. Once you factor in latency, recovery speed, and the fact that if you pressed the attack button too many times you were frozen in a several second vortex of laggy swings the two probably come out pretty even.
Hmm actually I don't think it was an KClub honestly o.o the only guy who spammed the logs was the NIN/DNC i think. It was some other Club thingy D: I haven't been in the game for ughh quite a while now, but that wasn't looking like a KClub logwise. I could be wrong though.^^
Seriously Why?
it was probably a shellbuster.... looks the same. I didn't watch for multiple attack procs because I was trying to post about the nin, not the mage.
Anyway maybe it was a good comparason, people wearing cool gear, doing cool attacks and ability and a mage attacking faster than the fastest melee in XIV, lol.
yes, lets compare a game thats been out almost a decade to a game barely a year old.....great comparison thereit was probably a shellbuster.... looks the same. I didn't watch for multiple attack procs because I was trying to post about the nin, not the mage.
Anyway maybe it was a good comparason, people wearing cool gear, doing cool attacks and ability and a mage attacking faster than the fastest melee in XIV, lol.
yes, let's compare two games made by the same company to see if they have the ability to apply anything they learned from said games, or not.
Oh, the answer is not.
Should I compare it to Rift, instead? A noob game designer vs a behemoth like SE, and the game is younger than XIV and has paying customers.
But nothing is wrong with XIV, right?
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