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  1. #1
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70

    Serious problems with the Duty Finder

    Queuing for dungeons as a DPS will always involve longer waits than a Tank or Healer. It's simply the way of MMO's, I get that. But the DPS are the ones who are punished when the Tanks or Healers decided to be spoiled selfish brats.

    When a DPS joins the Duty Finder queue, they are added to the back of the line. They have to wait their turn for an open slot just like everyone else. However, once they finally get a queue, accept and join the instance, there is nothing preventing the Tank or Healer from throwing a temper tantrum and dropping just because they didn't get the exact dungeon they wanted. Once either of them drop, the other typically sees it as a lost cause and drops as well, knowing they can get another queue just as quickly, leaving both DPS standing there thinking "WTF..."

    At this point, they have two options: 1) Sit and hope that both a Tank and a Healer queue for "Run in Progress", or 2) drop as well and rejoin the queue.

    The first option is rarely worth the wait, as it's most likely that once they do manage to get a Tank or Healer, the new member sees that the party is still at the very beginning with 20-30 mins off the clock already and simply drops to find a better group. This typically results in the two DPS waiting for over an hour (if they wait that long) only to have time run out and simply end up with having to take option two anyway.

    The second option ejects the DPS from the dungeon outside the queue. Meaning, they have to rejoin the queue and get sent to the back of the line again. Herein lies the problem. The DPS waited their turn just like everyone else. When they finally got to the front of the line, they had their turn taken away by a spoiled selfish Tank and/or Healer. The spoiled Tank or Healer not only screwed over the DPS, but they are rewarded for doing so by getting to queue for another party. Yes, I know there is a penalty for being the first to leave the DF, but the wait time is less than half of what the DPS have to wait to get another party.

    Why are the DPS getting punished for the selfishness of the Tank and Healers?

    This needs to be addressed:

    -There needs to be a much harsher punishment for leaving the DF, which includes the DPS when they decided to be immature snots themselves. The wait time should be the current longest wait time anyone still in the queue has been waiting. If someone has been accepting the rules and wait for an hour and a half, then the spoiled brat who threw a temper tantrum should have to wait just as long.
    -The DPS should be put to the front of the line if they weren't the ones who initiated the party break if the first boss wasn't even pulled.
    -The wait time for dropping a DF party should extend to all members after the first boss, not just the first one who dropped.
    -Queuing for a "Run in Progress" shouldn't show the progress of the instance they drew.

    If someone is willing to acknowledge the facts of playing and DPS and willing to wait their turn, they shouldn't be punished for the actions of a spoiled brat.
    (6)
    Last edited by Ramath; 06-12-2014 at 05:26 AM.

  2. #2
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    While I agree that such a system is unfair, I don't think the FF14 development team has the Duty Finder system "bad apple" fixes a top priority and here's why. If you think about it, this problem suddenly becomes a non-issue with more tanks (current least populous class) in circulation. They have been trying to force more tanks in circulation since well, the dawn of the reborned realm. Unfortunately, we (all the players) are quite resistant to their efforts to change our classes as they give more and more incentives and unfortunately, power to tanks.

    So yeah, bottom line, be a tank (or healer).
    (0)
    Last edited by Poringing; 06-12-2014 at 07:03 AM.

  3. #3
    Player
    Chihaya's Avatar
    Join Date
    Apr 2011
    Location
    Moving Cardboard Box
    Posts
    1,027
    Character
    Syanonn Rias
    World
    Balmung
    Main Class
    Paladin Lv 80
    And then all tanks/healers goes to pre-mades, gl dps

    Putting more "punishment" isn't going to solve anything. Probably make it worse as it is going to turn people completely away from the game.
    (0)

  4. #4
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Poringing View Post
    While I agree that such a system is unfair, I don't think the FF14 development team has the Duty Finder system "bad apple" fixes a top priority and here's why. If you think about it, this problem suddenly becomes a non-issue with more tanks (current least populous class) in circulation. They have been trying to force more tanks in circulation since well, the dawn of the reborned realm. Unfortunately, we (all the players) are quite resistant to their efforts to change our classes as they give more and more incentives and unfortunately, power to tanks.

    So yeah, bottom line, be a tank (or healer).
    I think you missed the point entirely. I started out saying that I understand that long waits as a DPS is part of playing an MMO as a DPS. I even pointed out the fact that waiting in line wasn't a problem.

    The point is being punished, mechanically, for the immaturity of others, not the wait times as DPS. "Play a Tank/Healer" doesn't fix the problem. It simply pass the problem on to others.
    (1)

  5. #5
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    Let's look at this from a bigger point of view.

    How long people (DPS classes) wait in line to enter a dungeon, is related to how many dungeons is cleared per unit time in a particular server/ data center. Do you agree?

    500 DPS queued and 1 hour later 50 dungeons are cleared (as there are only 50 angelic tanks). 400 DPS are left in line.
    - will be using this as comparison later

    500 DPS queued and 1 hour later 100 dungeons are cleared. 300 DPS are left in line.

    Simple enough? So to reduce everyone's wait time, we just have to increase the dungeons cleared per unit time. The obvious way to do this is the alleviate the bottleneck, tanks.

    So, lets say all the incentives attracted 50 nasty tanks (quit on one wipe or projected to be not speed-running fast enough or just hates humanity in general). They wreck havoc in the duty roulette, but they do get dungeons done eventually. Thus, increasing dungeons cleared per unit time. Returning to the number example I gave:

    500 DPS queued, of which 30 became tanks (20 healers became tanks) leaving us at 470 DPS queued. 50 dungeons were cleared by the existing angelic tanks and 15 dungeons are cleared by the new tanks (35 dungeons failed due to "bad apples"). Leaving 340 DPS in line, of which 70 of them are somewhat angry; also 35 tanks and/ or healers who are riding the penalty. Is this better than the leaving 400 DPS in line (but a guaranteed chance of clearing a dungeon when you enter it, someday)? Of course! This means average DPS queue time has gone down, although variance in queue time has gone up. The unfortunate DPSes whose party failed will have to wait double or more <this can be reduced by your suggestion of placing them ahead of queue, somehow>. These unfortunate DPSes are yes, punished due to the action of others; but it is luck of the draw; tomorrow you may be able to one-shot whatever it is.

    And there you have it, if you, a DPS became a tank, you will cut everyone's waiting time! And, if you became a tank that leaves dungeons for fun (when you enter duty finder, you have a dungeon clear rate of 10%), you will still be cutting everyone's waiting time, while worsening the community. So from Square Enix's point of view, if they manage to even convince one decent person (or 3 guys having the combined efficiency of one) to change class into tank through mounts and gil, they successfully reduced queue times for DPS. As for increasing penalties, they have to somehow reach a numerical conclusion themselves (they do have a psychologist in the staff lineup, right? right?), if this scares away new tanks or worse, dissuaded existing tanks from using the duty finder, then DPS wait time will increase.
    (0)
    Last edited by Poringing; 06-12-2014 at 01:22 PM.

  6. #6
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    Lets beat this dead horse to beyond death.

    Increasing penalties may serve to mend player's behaviors. In theory, this can greatly improve dungeon clear rates and consequently, DPS wait times. However, determining how much penalty can often be tricky.

    Lets take this to the extreme. We'll talk about rape.

    If penalty for raping is 1 year, it will become a terrible town to live in. If the penalty is raised to 50 years, the number of rape cases should decline greatly. Good. But any rape victims will also probably be murdered due to the penalties being unfair (penalty being too similar to murder). So, we need to find the right number. (Too much SVU)

    Back to FF14, is 30 minutes too little? Too much? Or just right? There no way we (the player) will know as Square Enix holds all the data. In fact, they have two data points to assess duty finder leave rates (the previously 15 minute lockout time).

    Is Square Enix incompetant? Uncaring? That's what I thought too until the Atma quest line came out. We specifically mentioned no more FATEs. And what we got is well, more FATEs! I thought they did this just to pad game length until I realised what they made me do. Slightly past midnight, I was grinding FATEs for my Atma in Central Thanalan. There was only one person with me, a legit stranger new player. Then it made me realise, Square Enix made me level him 2x faster without telling anyone (FATEs are cleared 2x faster with 2 people compared to one). Since then, I'm convinced Square Enix is a sly, calculative bunch. Why had they not increased the penalty for duty finder leavers when they clearly did it once in an attempt to alleviate the problem? Is it because their data shows that it doesn't work? Or is it because they overlooked this? Only time will tell.
    (0)
    Last edited by Poringing; 06-12-2014 at 01:30 PM.

  7. #7
    Player
    velric42's Avatar
    Join Date
    Feb 2014
    Posts
    46
    Character
    Kalimar Bloodmoon
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    What about joining a FC?? I do dungeon runs all the time in mine as a DPS. I guess it would help if your FC is a helping one which mine is.
    (0)

  8. #8
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Increasing times still wouldn't matter. Being verbally abused by some DPS or healer because you didn't go slow or extremely fast for them isn't worth it. I'd still up and leave if it were a 24 hour lockout but I'd probably just cancel my sub. Point being, treat people how you want to be treated and it's not just tanks that leave over roulette. I have seen plenty of DPS and heals exit right away when getting lost city of amdapoor and Pharos Sirius. Everyone wants to blame tanks (and yes there are some nasty ones) but it is the community as a whole that has created these problems. I could go into the whys but since no one GAF about it I'll pass. A better solution would be a duty finder blacklist to prevent being paired with those individuals again. Eventually those people would have wait times close to or exceeding DPS waits while at the same time reducing waiting time for those who play nice and don't treat others like $#@!
    (1)

  9. #9
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ckb View Post
    A better solution would be a duty finder blacklist to prevent being paired with those individuals again. Eventually those people would have wait times close to or exceeding DPS waits while at the same time reducing waiting time for those who play nice and don't treat others like $#@!
    This is the only way I would start entering Duty Finder as a tank again (outside of parties that included friends). There just aren't enough consequences for pottymouth/rude people in this game.
    (0)

  10. #10
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Poringing View Post
    And there you have it, if you, a DPS became a tank, you will cut everyone's waiting time! And, if you became a tank that leaves dungeons for fun (when you enter duty finder, you have a dungeon clear rate of 10%), you will still be cutting everyone's waiting time, while worsening the community. So from Square Enix's point of view, if they manage to even convince one decent person (or 3 guys having the combined efficiency of one) to change class into tank through mounts and gil, they successfully reduced queue times for DPS. As for increasing penalties, they have to somehow reach a numerical conclusion themselves (they do have a psychologist in the staff lineup, right? right?), if this scares away new tanks or worse, dissuaded existing tanks from using the duty finder, then DPS wait time will increase.
    People goes into a game, wanting to play what they love: DPS.

    Comes to realize in order to get faster queue and to help the community, has to jump to TANK.

    Don't like playing TANK. Quit the game as if going back to DPS, will still encounters unbearable issues.

    We lost not only a DPS, but a subscription.

    I am one of those, that felt forced into that role. Mind you, I don't hate Tanking, even if I'm not one of the best. Still we get the job done. Luckily for me, other FC mates did the same, so that I can ENJOY what the game offers to me as fun: DPS. (can't wait for NINJAAAAAA!)

    Point of it all, perhaps SE could do a lockout feature that until 2/3 of a trial/dungeon is complete, everyone is blocked from leaving.

    It won't stop the selfish ones, which a modem is only a plug away.. sigh..

    So OP, I feel you, but playing with others, like in real life situations, you will encounter good and bad seeds.

    *but please roll a tank, we (SE) need you! ^^

    CKB and ASTRALOS pointed out some good stuff..
    (1)
    Last edited by KingOfAbyss; 06-17-2014 at 12:14 AM.

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