Nothin to do with XI. I quit playing it before it was rolled out. It's absolutely to do with Final Fantasy Tactics. Mmmm yes geomancer~
That and it feels like it makes good sense coming off the conjurer class given the attunement with the land.
One thing is name and desing style similarities, but another is to be an exact clone of previous incarnations.
Geomancer could perfectly become a healer in this game thanks to the CNJ lore but it will need a main class so CNJ stays as lvl 15 and he doesnt branch into 2 healers from level 30.
The whole Elemental lore serves for Geomancer just perfect, cause their Geomancy is also called Elemental. This is our chance to also get a class which plays a mayor role with elemental atributes, like "X element buffs" and "X element resistance" as well as healing.
Oh, and remember, Geomancer is a killing melee machine in FFT xD
There is only one FFT you Heretic!!!!111!1!!o1neone!!1!!1
-Now, being serious, i was talking about The Lion War, in which, Geomancer is a melee DPS that out forms everything and everyone at it but Ninja and Monk. (In fact a Geomancer with Two-Hand from Ninja is like... omfg...)
I had understood you
Though Meliadoul as her main class totally overpower anything else (in my personal experience for this game :-) ), dual wield geomancer was a beauty to watch. I think I only liked the dancer more than that (and Meliadoul, but that chick is totally out of the "who do I like best" contest. #1 every time)
I haven't seen anyone talk about geomancer...where do you see all this talk about geomancer?
All i see is *give dancer/puppet-master* I honestly don't understand the hype about those 2. Dancer would be like bard...DPS with some useful dances, you can do occasionally. It wouldn't be anywhere near as useful as in XI, because you'd only have tops 5 dances. Probably 3, as with MNK fists, and 4 with BRD. Puppet master would just be like SMN (same difference) ppl always seem to forget that this is NOT XI...what worked in XI, doesn't work in XIV, because of restriction of how many skills we get.
And how much sense does it make to have dancer as a healer, anyway?
About Geomancer....yah, DPS job for CNJ...(We can have this)
We might see that for expansion. I'd expect them to add a bunch of classes/jobs, then. They did mention adding new healer/tank in exp, we don't know anything else atm.
But i would guess they will add the most wanted jobs, like RDM, SAM, etc. Hopefully 1 new job for each class. They could add tank jobs to PLG and LNC.
But uhm, about GEO...in tactics, it had lots of debuffs, and such? Maybe it would be something along the line of Crowd-Control-DPS...but that's not very different from ACN.
CNJ already has slow, and knockback, and dots...So GEO could get something like def/res breaks...
But GEO would probably be way to overpowered...I mean, they could go all INT for DPS, then cleric stance, to heal; CNJ has cure I-III, Medica I,II, enhanced SS/prot, combat res, boosted cure/damage.
So basically you could be both DD and healer (though yes, heals would be nerfed a bit by cleric stance)...but maybe that would be a bigger incentive for ppl to pick up healing
Your MP would disappear quite quickly though, haha. But that would make BRD with Ballad, quite useful. Or take a pt with SS-MNKs, and Paeon.
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