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  1. #1
    Player
    Cajunflyboy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    46
    Character
    Dahc Lumans
    World
    Balmung
    Main Class
    Arcanist Lv 50

    So many dungeons

    yes we all know that lvl cap is expected to be raised at the expansion. We have so many dungeons at lvl 50 now and with upcoming 2.3 and 2.4 we will have more dungeons at lvl 50 than we do for 1-49. I seriously hope that SE takes into consideration of spreading out the dungeons across the next 10 lvls when the expansion comes rather than add new lvl 60 dungeons. If they dont we will have such great content that will never get touched more so than already... Case in point when was yhe last time amyone went to The Wander Palace to get gear drops or who goes to AK for any other purpose than because its part of the relic quest.

    New dungeons are awesome but if the contnet that we already have doesnt get spread out over the next expansion i can see this huge waste of dungeons come expansion time.

    As it stands already most folks i play alongside only run one dungeon Brayflox (HM)
    (0)

  2. #2
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I like the HM dungeons but I am hoping in the near future for more difficult 4-man dungeons. Maybe the next sets of Hm dungeons (starting from 2.4) could be ilvl 75-80?
    (2)

  3. #3
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    even if they made some i80~ dungeons they would need to drop i90 stuff and thats what bcob1 and myth is for so it would already be useless unless it was a really short dungeon, i'm glad i'm not in charge cos the guy who comes up with the ideas to fix this situation is a genius
    (0)

  4. #4
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    Why is a ilvl80 dungeon drop lvl 90 gear a problem?

    The myth tome is primarily used for your relic quest at this point (something I have yet to start, and instead I have been using my myth to lvl 90 all my alternates).... so there goes that part.

    The Coil gear is basically obsolete now too since there is High Allagan and Soldier gear too.

    Myth/Allagan gear is now 3rd and 4th BiS now anyways... why is there a problem putting ilvl 90 gear into 4 man "actual" hard mode dungeons??

    I would love to see some cool vanity lvl 90 green set gear drops from new dungeons... Id even be happy to see ilvl80 meldable gear drops from new dungeons as well.....

    What I would really like to see from the new dungeons would be Omni-role gear. And LOTS of it!! Nothing that would even remotely be best in slot type gear, but gear that can be worn in towns, and probably out in open world content. Think of like the Paragon gear achievement awards, but at maybe lvl 80/85.

    It'd be nice to run content to get a full set of this type gear.... Or even 3 sets of gear like the lower versions of Brayflox with the Cavalry, Infantry, and Battlemage sets. Lvl 82 sets for mage/melee/tank.

    How about actual craft GEAR... no blunt weapons, and mothed coatees.... Im talking about actual gear that can be upgraded via crafting, not restored.

    How about higher level crafting gear... That gear shuts down at 55..... how bout some DoL and DoH lvl 70 gear...(unmeldable)

    How about sets of gear that can act like the grand company stuff...... inferior lvl 80/85 stuff, but gear that can give bonuses for equipping the whole set... ideally the whole set can give you gear equivalent to myth/low allagan.... That'd be cool, to far for sets.

    How about FF Lore gear..... I dont care if it is lvl 65. If I could farm Squall's outfit from a dungeon..... jack pot (Not that Squall is my favorite, Cecil/Kain are, but still, it'd make more sense for one of the later editions like VII,VIII, IX, X, X-2, or XII). Or how bout the villains. I think it'd be sweet to have Kefka's outfit as a lvl 65 dropped set in a dungeon.... Or Golbez's.... Sephiroth's......

    How about barding drops? I would think a goblin barding would be appropriate for Brayflox. LOL.

    Or my best idea. LVL 90+ gear that can not be repaired!! whatever dungeon hard mode drops lvl 90 gear..... gear that is actually BETTER than allagan/myth gear..... but is one use only. Gear that can not be repaired at all. Once it breaks, it falls off, and you are naked. So beware, if You are going to equip this chest piece..... as it deteriorates, there runs the risk that your shirt can fall off mid battle, and since you are engaged in combat, you will have to wait until the fight is over to reequip an alternative. Make this gear untradeable and unique, and there you go.... reasons to keep the content relavent. And this same gear CAN NOT be glamoured
    (1)

  5. #5
    Player
    Cajunflyboy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    46
    Character
    Dahc Lumans
    World
    Balmung
    Main Class
    Arcanist Lv 50
    But my main point here was that since the physical lvl cap is still 50 there are so many dungeons that go unused because they are not worth running for the gear that it drops. And when the lvl cap gets increased if they leave all of the dungeons that are lvl 50 dungeons as lvl 50 dungeons then there will still be alot of content being skipped over and not even being touched. There are a ton of fun dungens that are at lvl 50 that will go unused
    (0)

  6. #6
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SkyHighDN View Post
    Why is a ilvl80 dungeon drop lvl 90 gear a problem?

    The myth tome is primarily used for your relic quest at this point (something I have yet to start, and instead I have been using my myth to lvl 90 all my alternates).... so there goes that part.
    Stopped reading right here...

    With ilvl 110 equipment available anything less is outdated and a waste of time.
    (0)

  7. #7
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Cajunflyboy View Post
    ...There are a ton of fun dungens that are at lvl 50 that will go unused
    Where are those FUN dungeons? ^^;
    I don't get your meaning, did you suggest to increase lv requirement for existing dungeons?
    If so I think it would not happen bcoz it will make ATMA book not doable in lv50.^^;
    (0)

  8. #8
    Player
    PuttyKat's Avatar
    Join Date
    Apr 2011
    Posts
    92
    Character
    Man Meat
    World
    Balmung
    Main Class
    Conjurer Lv 60
    This is why they added all the dungeons in the books for animus I'm assuming, to keep people going there.
    (0)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    You could always run them for... fun. Crazy idea, I know.
    (0)

  10. #10
    Player
    SkyHighDN's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    96
    Character
    Robin Locksley
    World
    Lamia
    Main Class
    Archer Lv 50
    Are you seriously insulting me over my style of play?

    Yes, i would rather make all my alternates get to ilvl90.... i'll be dinging my 9th lvl 50 character (BLM) this week. And at that point I already would be at 80+ on all characters, with a 97 WAR/PLD...... I am more versatile to my FC as a jack of all trades. and I'll save my precious time for when SE nerf's the atma farming with patch 2.3.... which is 100% inevitable.

    Sorry youve wasted 25-50 hours farming atmas these past 3 months, i'll farm mine in 10 hours next month. And my gear is still relevant, as I help farm primal weapons for FC mates that are struggling. But thanks for your concern
    (0)